A great, more casual MMORPG which will not appeal to everyone

A great, more casual MMORPG which will not appeal to everyone

Guild Wars 2 - [PC] (computer game)

Customer Review

To make it short at the beginning: Guild Wars 2 has become a great MMORPG in its niche, but Guild Wars 2 is also not become the perfect MMORPG that every interested player can be recommended without reservation. What makes the game especially in its genre and I liked a lot is also at the same time what is not at all satisfied with other types of players. The whole is reinforced by the fact that on the game loads infinitely great expectations and it was partly driven by the media and the developers, partly by the player base itself in advance in unreachable heights that could lead almost exclusively to the disappointment. For this reason, the more ambivalent response to the game explains.

I will now try to describe in what niche exactly Guild Wars 2 with its concept is based and which type of player is this appeal to most. This will make then at the same time clear which players can not do anything more with Guild Wars 2:

As representatives of the MMORPG the game has all the typical elements of the genre. So you created your character, to look for a class, and designed the look, exploring the game world and solve quests, develop your character ever. In its basic structure, the game is so very typical, but there are subtleties that it stand out from other members of something.
In addition to for the genre more classical static quests that offer more options for complying with, teem in the game world of Guild Wars 2 also of dynamic events that happen suddenly, sometimes run in different stages, and which you often have to follow a part of the map , Once you walk through an area you will be actually made constantly aware of this orange-coded events.
What appears as a really great idea at the beginning and a lot of fun, will wear over time but a little off, because the repetition of these events very often and the servers are currently so full that actually ever are now masses of players on the spot. Although the visible mass of players is part of the truly fantastic atmosphere, because it is not in vain here for a MMORPG, so it undermines somewhat the major impact that could have an event chain if it did not complete successfully. It is because there are changes in the game world, traders are not available, cities can not be accessed, etc., if there is no intervention. However, this is currently the whole not the case. Here you have to wait, as it develops in the future.

The mass of players also affected the combat system. Healing and support in the group does not proceed directly, but is largely determined by timing and especially by proper positioning. A healing Tower heals only in its district, a placed Feuerkreis transforms all attacks only in his field on fire damage, etc. The system like it very much, as it leads in combination with the ability to run almost all the skills in movement that Battles are fought very dynamic. Groups must be no extra-closed groups incur very spontaneous and each player knows mostly intuitively, what action is best for you. Because is even if most do not come big before with other players in touch and the game has no defined roles, the system does not encourage selfishness, because in a group situation the players are ready always to revive lying on the ground Players and acting support magic, because you just want to win as a group and only can win so and it's fun.
But here must be made clear that this is not like any type of player, because fights obtained by a rather chaotic character; They occur quickly, run very crazy and sometimes confusing now and are just as quickly past. The players come together at short notice and are just as short on the road again. Who planning phase, clear roles and compelling communication in the group is important, which is at least in PvE quite out of place and is expected if the informality within the group to be rather disappointed.

In order to contribute alone or in a group to success, you can continue to develop as usual in other MMORPGs in the abilities of his class. Guild Wars 2 here offers a change from the standard so far that one always chooses a maximum of 10 skills and at the same time can use in the fight, the first five of the applied weapon (s) and shall be released very quickly and the other five by the usual progression the character will be unlocked over time. The whole is complemented by a Trait system that gives passive bonuses in different areas of class and above certain levels allow interesting choices as your character deals with the acquired skills.
But even here you meet again on a dichotomy: On the one hand (and for that I count myself) you can enjoy it, that you can and dynamically between battles (and by the ability of the weapons change even during the fighting) to adjust its Skills the progression has a lot of freedom. On the other hand one can complain that you are tactically limited during the fighting by the limitation to 10 Skills and Skill forced the gun in the first five places. The skill system in Guild Wars 2 places great emphasis on dynamism and experimentation, not on broad tactics during combat.

For me, the strongest aspect of the game is the graphics and atmosphere. The only real downer is the okayen, but not really comprehensive design possibilities of the appearance of one's character and on a technical level, the partially being evil coarse resolution (ground) textures. The world Tyria is absolutely beautiful and I can in spite of the abundance of MMORPGs in the fantasy scenario but then convince again. In particular, the diverse architecture of the capitals and the underwater world has it done to me very, but also the different landscapes outside cities invite you to explore and admire very. Exemplary of this aspect has been incorporated into the game with the to-find puzzles, Vistas and special places. The game just know it, to reward the discovery engine. Imagine, you are swimming in the sea adjacent to a city and unexpectedly you find an opening that leads into the sewage system. Man swims through it and discovered a nondescript pipe, which extends into the depths. Once through swum you suddenly discovered a huge cave, which is paved with large shipwrecks and an eerie mood spread, fantastic accompanied by the music. Such moments have been many a time in Guild Wars. 2

The personal story in PvE that differs by race choice decisions at character creation and several branches in the course, met the genre standard, but is not a highlight of the game. At every turn you will encounter well-known fantasy clichés and the average set to music calls are shown in pretty wooden acting cutscenes. Yet they fulfilled their purpose well, as it provides erfeulicherweise sometimes differing tasks of the Sammle- and kill monotony and takes over from time to time to gain momentum. Throughout more fun but is crafting, because you can create many useful items. Recipes are not automatically added in increasing the level, but must be distended in the world or found by trial and error. Toll!
Away from the PvE is as in the first part of the series of the PvP important pastime in Guild Wars 2, because the PvE has to get after completing the personal history without Raids and itembasiertem Endgame. Apart from the usual PvP instanced areas where you can compete upgraded to maximum level with other players, the centerpiece is undoubtedly the WvWvW, so cross-server United battles for castles, supply routes and neutral fractions. 3 servers here fight each other in different scenarios persistent off the PvE sections which can be inflated with taking a point account, which determines at regular intervals the dominant server. This not only makes fun of itself and arouses strong competitive instincts, but has. Through bonuses for PvE world in various fields such as Craftingserfolg, rate of progression, etc. also a noticeable impact for the entire server
However, it is also here to give player types that can only very little with it. As a single player who wants to get a whiff into PvP times, you will be overwhelmed from the beginning and often gets under the wheels of marauding hordes. As usual in world PvP mostly collect large accumulations of players who wander quite chaotic on the map. As you can seem very important as an individual and turn away in frustration when you're dead once again and has to travel some long distances. Makes more sense and his actual appeal unfolds WvWvW for organized guilds that strategically conquer points or defend and where each individual his exact place white. In a well-tuned guild can then incredibly much fun.

The game unfortunately has in its start-up phase are still struggling with bugs and problems. Individual aspects (group system, auction house, item shop, overflow server) still need time to develop and be stable for the mass, but the game runs just fine now, because if you have a suitable computer available. Guild Wars 2 is not necessarily the perfomanteste MMORPG and demands a lot of the processor, especially when many other players need to be shown. I would say if you do not want to play just in the lowest details the game, you have a mandatory not just ancient quad-core processor to call his own, otherwise you will have to live with recurrent Ruckeleinlagen. Although graphics card and RAM are also factors, but not nearly as important as the CPU.

I like the game, because I predict the described peculiarities of Guild Wars 2 very. But this should hopefully be made clear that the game never all types of players will be as responsive and never wanted to. Who MMORPGs investigated the clear class roles Endcontent or raids in PvE and tactically organized group fights offer (which is perfectly legitimate), which will not find it here. Guild Wars 2 is a more casual game that you sometimes only in passing may run or allow even longer breaks between games without problems. This is reflected ultimately in the fact that you have to make any monthly follow-up costs after purchase.

makes almost addicted :-) Rank: 5/5
April 2
Scrap quality Rank: 1/5
July 24
Nice set! 3 Rank: 5/5
May 8
Good value in 1741 prices Rank: 4/5
March 28
Beefy 35 Rank: 5/5
January 3

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