Aliens: Colonial Marines, an inventory
First: This review refers to the single-player mode to play the multiplayer does not interest me in principle. Therefore, the multiplayer in several respects may be better than what I've experienced with the game, but for that I can not make any substantiated information. Well possible rocking that thing in multiplayer mode total, please refer to related information from other reviews.
1. Which clientele, the game is?
Are you a complete alien fan, then you have already purchased the game anyway and all doomsayers, so do not need help in the purchase decision more. Fanservice is very important in this game, and there are numerous reminders of the Alien movies. The atmosphere is dense, the background sound roundly managed and also very "alienesk".
Like the Scott'sche (yes, for that matter, the Cameron'sche!) Alien universe below the objective criticism silencing fandom, and you also are on straight, schlauchig built and strong action-packed first-person shooter Call of à la duty, without being a Grafikfetischist? Then you should consider buying the game is quite.
Are you in addition to the aforementioned quite happy when a game makes it a little easier on almost all levels of difficulty, and place this no increased emphasis on intelligent enemy AI and animation, then Aliens is: Colonial Marines well be just the game for you. It offers solid action, a lot of atmosphere, an interesting setting and the dream opponents of our youth: Xenomorphs.
2. For whom is the game is not suitable?
If you have an intelligent and exciting story expect here you will not find it. The story seems somewhat put on, the characters are generic (the NPCs are also like rum or forget the way in which the aliens or human opponent to shoot) and the big surprise that Gearbox is preparing us during the game, is .. let's call it cautiously. illogical, especially when you've seen the (little else worth mentioning) the third part of the Alien saga. So, friends good storytelling will be disappointed, and you must admit in fairness that story is not exactly the hallmark of the genre anyway.
Expect to. Of the game the oppressive, constantly nagging fear of what might be lurking around the next corner Sulaco, then the game is probably not your thing The Xenomorphs are indeed mostly little creepy cannon fodder, and as this case only about half of the opponents make the game that is all the more deplorable. How, why only half of the opponents you're wondering? Come the Predators since even around the corner? No, unfortunately not. The rest of the enemy is, and here one feels more like Call of duty because of Dead Space recalls, human. Without giving too much to want to betray, they are soldiers of evil threads plucking in the background - of course.
Finally, I would like to warn all those who like to have clever opponents and become intoxicated with preference to impressive graphic festivals. The enemy AI in this game is a total failure, and the graphics are, at least on the Playstation, the quite beautifully designed backgrounds aside times average at best. The latter has less disturbed me frankly, but I am I and you are you.
3. Description of the main problems of the game
a) The Alieneske. Before anything else, here should be mentioned the underground programming opponents. Aliens race always straight at you, ignore your already invulnerable miraculously AI cronies and thereby move quite inelegant. Particularly in view of the unmatched brilliance of the first Alien film (which I, unlike the majority of the far the best part of the tetralogy consider) this fact immensely disappointed, especially because you can see the playful potential directly. How awesome it would have been, you would have asked this claustrophobic, pursued by an unseen threat feeling more in the center, but staged and the Giger's Nightmare figures only now and again, but with more love and shocking moment. Instead, jump, bounce and crawl Xenos from all corners, and degenerated thereby more or less interchangeable cannon fodder. At the latest when it is the human opponent yet joined to the game is trivial. Not as bad, please do not get me wrong, but you might as well CoD or MoH insert.
b) The engineering. The technical shortcomings have already been shown in other reviews well enough, but as this is now truly not this game is exclusively its own problems, particularly at the games of younger Vergangenhet, is playing not too important role in this review. Let's just say the game had more work done remarkably well in spite of its long development period for another six months. We'll see what future patches and DLC (both are as inevitable as the 'Amen' in church) will play in this respect, at the moment the game is technically no more than average.
c) Expectations. Very possibly the most serious problem is The extent of the disappointment that can be adjusted while playing this concoction (not must). If the setting to set up with love, the DVD box from the drawer digs that films be incorporated in a support of coffee and a good bottle Grandarella night in succession and then anwirft the Playse to play Colonial Marines ... then could the disenchantment be more sustainable than one can be fond in this state. If you play the game just for entertainment without going with a certain expectation because it is actually not so bad, apart from the times unforgivable crummy enemy AI and the really grottig staged Marines ...
Résumé
The game suffers from numerous problems, bad German synchronization (in which game would it not?), Technical immaturity, weak enemy AI and a thin story detract from the single-player experience sustainably. But it is not at all so, as would any other shooter not sicken at exactly the same problems, and in fact there are still many games like Aliens: Colonial Marines - to play fast, quickly forgotten. The problem is: the Alien franchise has not deserved to be represented by an average in every imaginable respect my game, and the disappointment that speaks of many one and two star reviews here on Amazon is the direct consequence. I understand that fully, share the impression even personally. But you have to be fair with all disappointment, too bad the game is not. There are quite highlights how some really dense atmosphere, the very successful soundscape, the great soundtrack and the attention to detail that has obviously geklöppelt of hand expert Alien lover in the game. The game is at least fun, action has fed and lets the player finally with the pulse rifle in hand LV-426 and the Sulaco explore where a little reminiscent of every corner of the films. It is not an entirely bad game, you him but clearly notes that it was not done long ago, when it was released. Aliens: Colonial Marines is definitely not the experience that we had all hoped for!
Side note:
The fact that the price of the game on PSN was immediately reduced in appearance at least for Plus members by 20 percent and inflamed in the background debate about how much Gearbox has it developed itself, how much was outsourced to whom and why this happened, the All this is not very encouraging. The vultures are already circling around the carrion ... sad that!
I hope I could help a little and remain
R. Nunes