Since it would take a long time to bring all the positive aspects of the game in writing that I like here is a small list of what the game
+ Super Graphic: no pixelated edges, no load times, graphically beautifully converted sea and small only in very rare cases Slowdowns in the mass slaughter
+ Extremely long time (three islands)
+ Change: the game As mentioned before, a mixture of different directions and is not boring, despite the quite identically designed mission objectives (Vikings free, find objects, etc.)
+ Distractions combat system: The pretty stark grace bumps in the game are by pressing the X button and executed the transition between Kombo and coup de grace is partly seamlessly, as if he were part of the combo. In addition, the game is not exactly squeamish when comes to violence. You fight just against undead and since these are then sent back to crass way to the underworld, the fights in Viking are quite intense.
+ Atmospheric, good music
+ Great staging at the mass slaughter
+ New combos and attacks to learn
+ Great successes (Gamerscore)
+ Super staged cutscenes
...
But since I'm talking also of verschenktem potential in the title, I'm counting on the
- Main hero has no voice
- Shadows are partly erroneous
- A little different Models of undead and Vikings (specially with the Vikings that falls on)
- A little music used (which is as I said very well done), only in the cities, at special events and in the mass slaughter
- The mythical aspect of the game should have been more deepened, so will all the "Viking mood" a little flat, which has minimal effect on the atmosphere
- Some sounds very loud in relation to the other sounds
- Just a game, so after you've finished an island, you can not go back to this island, unless you start the game from the beginning and play again as necessary
In my opinion, these negative aspects would have been avoidable.
Nevertheless, they are not serious enough, as I tell myself that the game is not super.
Hope I could help!