Here is my video description from Youtube, the negative aspects that you expect or to which one must get involved. Then the game is really good and you can also (with appropriate adjustments) take a really challenging race simulation.
The menu navigation is far from intuitive, but with a little patience you get after a short time somehow the hang of it.
In the career "jumps" to quasi between the events, called "speed time" or something. Some getting used to, but doable. In the calendar view, the individual dates from test drive with two racing teams are're down notes about each race weekend schedule, at the end of each you have to manually jump to the next and can also skip individual. The race weekend include the complete program from Friday and Samstagstrainig on the (up to) three qualifying heats and finally the race.
The game goes on with a wide variety of really handsome camera settings: "Asphalt Kratzer" cockpit, TV (that is on top of the air intake), outside near and far outside (the latter can be seen in the video). Well done, the graphics.
Is worth mentioning that you can see in cockpit view rotating the tires, sometimes faster, sometimes slower. Wear out the tires you get warnings that the tires are completely finished you get damage and even stop, affecting the drivability noticeably. The damage model has a small quirk that is already known from other games. If the steering is damaged in a crash (which is extremely difficult, as I found out provocative ...) bends the tire actually do the linkage from. Well done, but Michael Schumacher had known then that a torn front wheel is fixed by a simple tire change, he would certainly not jumped out of the car in 1998 in Spa and went after Coulthard ...
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A bug I experienced enabled with a 100% race with all penalties and damages. Through a collision or a ride into the gravel gave it from the start-finish line yellow flags to the first corner, then green, then all the way through until the last corner yellow again, then finally green again. Next round and the whole dance from the beginning. That remained until I was (see next point) so far fallen back by senseless actions that I annoyed einbremste the field, the software probably internally the crack between blue flags (I had to overtake following drivers leave) and yellow flags (overtaking) got me prone unsportsmanlike conduct with a drive-through penalty and then the rotation was out again - the race course was gone anyway.
Yellow flags are not just the friend great meaningfulness. When Senna left collisions nothing happens, you will be flying with items shot not necessarily, but in very delicate touches partly already. Difficult is the observance of Überholverbotes when cars are off the track, driving, have turned out or anything. Here you have to watch, you drive past a Durchfahrststrafe threatening.
Difficult on the steering particularly is "perceived" point between "relented" and "steered hard". The game got so much physical basic understanding that you can not accelerate in strong steering or even strongly braked. This transition is extremely difficult (not?) To control. Even with steering sensitivity to completely 0 (ie "hard as hell") comes the change suddenly, before traveling to the crate as a choice on the ice.
Overall a really good game, if you follow a few little things and in other places makes cutting back on the claims.