First, it must be said, the physics of the players is just great. The movements, the problems associated with assumptions that form when shooting so everything looks just too spooky realistic. The presentation has improved slightly, although not really strong. The new modes I personally have not tried it, simply because they do not interest me. I review primarily the "Champions League".
From the menu view, it is, as always, and all I can say.
But after a period of familiarization several points I noticed in the gameplay that make me easily tamed.
First, the passing game:
I love to play PES for the passport system, which is extremely authentic when compared to FIFA. And I took a long time to find out what bothers me so this year. Normally I'm a very good pass players, and therefore do not take assistance from the system to complete. So I play without any passport assistance. And usually everything works great. This year, however, go on a regular basis various passports to the wrong addressee. After a long time I realized: The system that pays attention only in 2013 on the strength of the pass, has been amended, it still depends on where the other players are. So I can just fill the pass meters up to 10%, but when standing behind the players to me, I really want to allude, in approximately 10-20 feet away another colleague runs, the ball goes straight at him.
This inevitably leads to the fact that I not only have to control the strength of the pass, but also at the same time has to know about it, if not yet a further receiver is lurking somewhere. Thus, the system is done for me. It hardly comes into play river.
Which brings me to my next point: The camera. Just horrible. Even the angle settings not help hinzubekommen something passable. Either one is too far away, and loses the sense of the length and depth of the passes, or one is too close and not see half the pitch, which can then lead to the bad passes aforementioned. No adjustment works really.
The next point would be the duels. Can one explain what was the idea behind this defense system to me? Either the players run (pressing only on the duel button) on opponents past or you have approached him manually, which he uses to play a killer pass. Finally, it runs it out that my COM players attack the ball carrier, while I try to make all passing lanes densely = desolate! Matched by is comically so: When a player in a brief duel with an opponent, and the ball belongs to none, my player stops short and the COM player runs happily with the ball it. Huh, why?
Basically, the "free" ball for controlled players immensely uncomfortable because he refuses this chasing in any form. The COM player has no problems with it. This leads to very unrealistic goals by the COM.
And then I still think of an extreme bow. Should not straddling the right moment one, and stop millimeters short of the enemy, after which the then, for whatever reason, fall over, conceded to a red card. Happened three times already.
The referee of this year anyway, "deadly" inconsistent and at the same time they are "human" interaction (one needs to look at just some of the offsides). Yellow and red cards are dealt to fast, free kicks, which would actually be given without further thought immediately, not refereed and penalty (it depends on the difficulty level of) at every little touch, but also the players themselves.
Now comes the biggest mistake for me apart from the passport system, which I have discovered: the tactic. Formerly you could deal with it for hours, how to set up his team. Now? Nope. There are very few settings. The innovation of the flexible installation is very successful and is working properly. But if the difference in "support area", ie how close the players are to stay on the ball as possible leaders play stations, between the lowest and highest value is hardly noticeable, then to me is the question of whether he was at all necessary.
Also, the settings "counterattack" or "possession" so stubborn that I get upset again. When lock the players sprinting going on, even though I'm still in a duel and in possession they are always available, no matter how big is the gap in the defense.
Recently I have noticed is that the COM, the yes "learns" over time, with strong players according to a hamlet it switches to form a "roller chain". Especially when the player is very good offensively, the COM provides a wall of two lines of four, regardless of whether he plays as Paderborn or Liverpool, and then plays itself on long passes. In my second season I did not remain other choice than by Tiki-Taka football to play me up in the box and then, if I'm lucky, with 1: 0 win.
You realize well that I am disappointed. But I really can not say at all love to PES, I like this game. It seems incomplete, or we say it differently: it's easy to realistic. Although I myself am one of those who always speaks out for realistic and authentic game, but that's going too far. If I have to spend as in reality only a 10 minute drive in my own half to find my way, which is not visible because of the camera, and then because of a stupid ball pass, because of the new system, lose, and then sliding tackle unhappy, the game for me has no more fun. I'll continue to play, because there is no real alternative. But I can not say that I could view than that this new method, which would lead a generation of football games.