Robinson Crusoe I think that so far most successful co-op play, as long as you do not play with non-board players or it's just time. In these cases, I would continue to resort to much more straightforward pandemic. What Robinson Crusoe When unpacking and testing is distinguished in particular the compliance of story and game mechanics. More than in other games fit the pros, cons, resources and events to the experienced in-game events (see. The abstract cards with Battlestar Galactica and pandemic, the catapults and Merlin in Camelot, etc.). And so good that you can do an RPG round of it almost simultaneously. One can just really immerse themselves in the adventure, including the great, evocative artwork contributes.
A particularly important point to me is how well the game mechanics work. And these are well thought out great at Robinson! There is on the one hand almost never a clear track to reach the goal. So you can "count by" less than in other games, how to proceed. This also reduces problems with "Alpha-players" who would like to explain to the other always know how to draw "properly". So the game is completely made without the traitor role that otherwise should reduce this reinreden. On the other hand, it is not so that you could not estimate the dangers to come on one. If you messed up something, one has the feeling afterwards that you should have known. Despite the random elements the game is usually difficult to remain so but not impossible or tilts suddenly unexpectedly. Also fascinating is how everything scales with player numbers from 1-4 without noticeably changing something to the rules. I know otherwise, no game that works equally well on such a bandwidth.
Very nice, I think the scenarios. I read in another review that six scenarios were not much indeed. That is nonsense, else one of these scenarios would be sold as a complete game. (And a number of official and fan-free adventures are already available.) Other warnings related to the game manual: Yes, the rulebook is not outstanding, but also not as bad as depicted. In future reference you're looking for sometimes longer than usual, but still good to get clear. More importantly in my view, that the rules are consistent and well thought out. Since this is a fairly complex game with many rules and options you have to it again allude, outlining in a lot of mistakes and overlook things - but then it goes. It's just the way that constantly a lot of tokens of various kinds are moved around and the way to victory is anything but clear. But who is clearly the complexity of z. B. Arkham Horror is sure to have no serious problems with Robinson Crusoe.
I think Robinson Crusoe in any case for an absolute top game and am waiting for the German expansion next year. If there are any questions about the game, I complete this review like.