Everything is there, the well-designed scenario, the fighting, the graphics, the gameplay, but magic does not occur. And that because of a critical element that prevailed up to the excellence of the two previous versions.
Indeed, designers have chosen to regulate flow of the game by a clumsy music, sometimes minimalist (some rhythmic sounds that recall the functioning of a rudimentary machines) sometimes by a few simplistic rock metal agreements and forbidding you wonder what he has done at times or frame would require epic and anxious moments. The climate is thus diluted with a music that looks like interpreted by amateurs without much imagination.
Secret codes and discovered treasures are useless, if not to grow a score with no interest. The puzzles lead to discoveries that are not. We are bored very quickly, unless it is attracted by the simple shooter side that it is successful.
We are far, which is amazing, the atmosphere gloomy and heroic Back to Wolfeinstein castle that despite the faded colors of the game, plunging the player into a harrowing climate that made the player to hesitate before entering the crypt.
Hollywood experts are conclusive that large symphonic scores to Hans Zimmer or Alain Sylvestri are the best context to create a sound environment. And the experience was repeated with the following Wolfeinstein which created a real addiction.
So I beg leave to moderators Amazon, guide visitors to a link that would add a reference to my comments, and that developers should take example: the free online game Eve persistent worlds asking the link "This is EVE - Unofficial French subtitles. " As huge playlist of music used, asking "persistent worlds Eve music, all for a free game that respects the player.
Wolfenstein the new order, for those who love the arcade side, it's okay with weapons of increasingly powerful enemies countered by increasingly indestructible. The recipe can walk on a certain type of player, but for those who love discovery, the mystery, the mood epic or melancholy, and everything you would expect from an adventure game, it is missed.
In short, a good idea, a good book, very good voices dubbed in French by effective actors but poorly exploited.
After insistence of several hours of play, unsuccessfully trying to get into the mood, I threw in the towel driven by boredom.