So why I forgive only 1 star
- First, I draw a star for the online compulsion of any likely to be known at the EA games. And the EA
- The level of difficulty is really no longer what makes a SimCity of time. You come here for the money thrown and it needs not really manage what. To manage, there is not really what, because in this "simulator" you can only adjust the tax for different income levels. (This does not really have anything to do with management)
- The graphics are nice at first sight and it is also interesting because zuzugucken people in town for a while. But there are several flaws. If you close to pure zooms into town, everything looks very vague and blurred, so you barely recognize textures. The zoom ansich is anyway very interesting. If you build roads over hills can be identified glitches funny style. When I get close zoome the road is visible when I push away the hill hanging in the street there.
- The previously hochegelobte EA KI is a joke. For example, the police chief complains that there are too few police in the city but the crime rate is at 0%. Fire truck go merrily in a circle instead of a fire to extinguish. Sims go somewhere and disappear, never to return. My Recycling Center recycled not even the garbage dump and the tons of Sims overflowing. If I build a university the enormous wasted a lot of space. Only the Sims from my city to study here. What was that again with Specialisation and multiplayer mode?
- Card sizes: Where to huge in the old SimCitys cards had to create to horsemen capitals that enough in the current SimCity grade times for a larger town. Well, EA said that the focus here on the Multiplayer place so let's get to that.
-Multiplayer: I could not really test since one obvious at the time when I was playing, no way had to go to a new city and to reserve site for his city. One can only form with Origin friends a neighborhood. Blessed be the online compulsion!
-Management Of different cities: Well, I can different cities in a region who is all well and good. But each city is like a new game. That means I'm starting with the starting capital and must start over. Only when my neighbors (so I) send me money or make police, Feurwehr- and / or ambulance for me available I do not have myself drum worry (if the AI would not be). But for the management MY cities I have to view getting great progress bar to my "resources" to manage.
- Quests: Are made quite nice and also described funny how man it's just come to expect from the Sims-creators. But if I want raise an industrial town and I should "X raw" sell per day, I do not want to fight with the AI. For example, I have to close down so that all the trucks drive off at the same time and I 'might' create the quest for such a quest my charge halls for one day. I can not continue to expand Anons my small town.
In the large and whole an incredibly Big disappointment and I would not have thought that something comes from a big publisher on the market. Each of the simulations and strategy games should here loves better the old SimCity's grab for there is more in it or to get games like Anno.