Something very Enormous have us Publisher Warner and developer Monolith announced an Action RPG, as it has never experienced it. One thing first: This is a real feast for orc fans! The plot is told fairly quickly. Shortly after the Battle of Five Armies lives Ranger Talion with his family on the outskirts of Mordor, as the Uruk invade and slaughter son and wife. He himself was killed, but the hereafter remains closed to him because he is bound to a mysterious same spirit, in which no one is to lower as Celebrimbor, has informed the Elbe famous blacksmith of the master rings, Sauron himself. And with the same spirit in the luggage, even semi walking in the spirit world, Talion now takes revenge on the orcs to find those leaders who ordered the death of his wife and his son. And so almost all Tolkien references are also mentioned, apart from Gollum, the one on his way also encountered relatively early and is also on the way to Mordor, looking for his treasure. As a player you running from now on by the jagged, unreal landscape of Mordor, killing orcs freed slaves people, climbing, sneaking, assassinates and collects pipeweed for healing. In between, you have to look the way Orcs in the soul or to take their mind to obtain sensitive information. Clean Game mechanically can Mordor SHADOW best described as a mixture of ASSASSINSS CREED and Batman: Arkham Origins describe. As a player, you control the ghost ranger through the open-plan game world that holds besides the main missions and optional side quests (for example, to kill a certain number of Orcs in a specified time in a particular way). For the fighting obtained experience points, which can be used to strengthen its combat ability. So much nothing new. New and attractive is the so-called Nemesis system, because instead of dumb Orcs from mass production you are dealing with individual personalities and characters. And the Orcs benefit if they defeat Talion, get experience points and rise within their own hierarchy. Thus, the power structures of the Orcs falter and they fight against each other, because everyone wants to be the leader instead of leader. Thus, the power structures develop differently within Sauron army totally unpredictable and from game to game. In addition, Talion sets over time to a full contingent of archenemies, chasing him from now on, bitterly, in order to secure the trophy for his head. With every fight you learn the different orc personalities know better pursued its ascent or descent, and gets, if they get better armor or weapons, as well as scars. And here also the whole lifeblood of the makers is revealed, because this orcs are individually and lovingly designed, that increasingly wants throughout the game to be one of the Orcs and leave the boring Ranger behind him. Creatively manage the game Thanks license from Warner the balancing act between Peter Jackson's movie tie-ins and its own adaptation. This is how, for example Sauron look like in THE LORD OF THE RINGS and Gollum seems taken one on one the movies, but Orcs and Rangers have been completely redesigned. Even for the music they decided this time for his own way and instructed Garry Schyman (BIOSHOCK) and Nathan Grigg (Aliens vs. Pedator 2) in order to provide its own epic score to his feet. And the result can be heard. If the orc choirs Ash nazg durbatulûk, ash nazg gimbatul blaring, it is worth the surround sound system turn up properly. Speaking of surround system that you should use in any case, because the surround sound potential is fully exploited. If an Uruk approaches from behind, you should hear this also behind. The PS4 variant of the game scores in addition with an additional track that is played back via the controller, such as ghosts or noises while sneaking the rustling grass. In connection with the music that sounds really fat. The graph is solid and therefore uses the available processing power (tested PS4) mainly through as many particles in the air. Resolution, textures or the facial expressions of the characters cut now not necessarily from the stool. But provide time of day and weather changes for variety.
** Conclusion **
Middle-earth: Shadow of Mordor is perhaps not the announced game-technical revolution, but mixed, no doubt at the top of the league games. The missions and battles bring a lot of fun, but in the long term care for a certain repetition effect, as so often in such games. After all, the refined Nemesis system provides a bit of variety. The murky world seems very much alive and as a player you get the feeling that behind the rocks and in the ruins of life goes on when you're not there. The plot has mainly an alibi and can be safely ignored. Any parallels to JRR Tolkien and his works seem to be rather random who canonically considered Tolkien's work, should rather stay away from this game. Target group of Middle-earth: Shadow of Mordor are anyway less Tolkien fans, but the followers of good action RPGs. Who holds the first time a controller in their hands, is in Middle-earth not get far Mordor SHADOWS, the game is aimed at experienced gamers. But who is on action RPGs, can not ignore this!