In addition, experienced DSA player not disturb the "railroading" of the game. Nothing with OpenWorld or the like. Here you go a firm pledge along, from which one can not deviate. Only the side quests can be visited freely and played what I also highly recommend as an end the adventure points otherwise missing and you get neat pick by the opponents, or stuck and no matter what tactics the enemy can not defeat. If one takes all the side quests, it is quite the hero on normal difficulty Grand and leaves the opponents little chance.
The amount of magical items is limited. Again, not a DSA-fan is angry, because it is similar in the P & P template and there is not just the +10 Arschtritt boots equitable power.
Freedom is unfortunately misplaced. And this is not the lack of OpenWorld but it is simply for the act really care how you decide. At the end comes out but the same result. Only some fights can be circumvented by decisions, albeit rarely.
The supporters of the main character are internally consistent and evenly times not so heroic as in many other games. On the other hand, they could still have a little more depth and moral concerns in the express one or other fact (which they rarely do but just very rarely).
For the not so DSA usually feasts: Who wants to play a magician who burns the world with its fire and everything off, is misplaced in DSA. The good mix is what counts and magicians are just at DSA rather Supporter or Buffer / Debuffer instead Damage Dealer. Who likes (like me) will have his joy.
The design interface is rather poor. I wonder why you do not just installed a field that the current disability and the current armor displays. Instead, you have to click on the respective armor and even make sense of the initial confusing information.
Here now is a brief overview to the basic game:
Pro:
+ DSA rules (who she likes just to file for each other more in Contra)
+ Beautiful DSA world, each P & P DSA player will be reflected
+ Turn-based combat system with player group
+ Something "other" story: finally not the glorious hero
+ Great freedom in character development
+ No bugs or crashes (at least are having to patch 1.2 not noticed)
+ With about 50 hours of playing time for the price more than adequate
+ Struggles with strategic depth
Cons:
-DSA-Typical Railroading and storytelling. I mean, you have no real influence by its decisions on the run of play
-schwaches and disappointing end
-partially very luck-based battles. Especially when fighting under pressure submits Patzer to the whole fight to lose. If you then tried again and not slip up, the fight goes easy on the hand.
-verbesserungsbedürftiges Equipment Interface
Now for the Collector's Edition:
That reminds me of a principle only one sentence: Who needs it ?!
The three-game items are available at the very beginning and will remain in the absence of alternatives to just before the end in use. For starters, they are in my opinion too and it suggests itself to me a bit of a pay-to-win suspected.
The cave dragon does quite well on my desk. Who is on it, it will have his joy
The detailed manual is for the feet and was seen by me only after playing through time to determine that I have made no rules bigger mistake.
The art book is of high quality and shows good pictures from the game in a good pressure.
All in all, what recommended for true fans and only requires the Collector Edition. I would so do not buy me one more time.