A Horrogame the special sort!

A Horrogame the special sort!

Silent Hill 2 - Director's Cut (computer game)

Customer Review

To date, corresponded almost all horror games the standard dark streets, abandoned houses and zoom wagging zombies. The action was indeed always atmospheric, but mostly thin, and was limited to conspiracies, the awakening of the living dead, and various afflictions. Silent Hill 2 separates from this scheme TOTAL! The game begins unimpressive, and you immediately weigh in the idea of ​​playing a "Standart-Horror Game". You walk through dark forest roads and abandoned tunnel until you reach the city. The first minutes of the game, a part of the Resident Evil come from her flair series very close, and many rate already at this stage on a hurry, and say out loud: "Tired RE rip-off". Such was my thought when I played the first 3 minutes, but suddenly my view changed very fast! The opponents are not "standard-Zombies", and the environments do not work so frantically "made scary" like in other games. The "bad guys" in Silent Hill 2 are unique. They have no effect on scary "malignant" nature, but simple and easy disturbing, crazy, sick, primitive and departed. Opponents are this kind of "shuffling horrors" that can recede a in the game. The swarming movement of wooden - almost seemingly abstract - "Wooden dolls", the spastic twitching bloated "doll heads" rotting on the bodies to hospital staff, the absurd pyramid heads ... it is impossible really to describe these creatures - let alone give them names, classify them , or to compare them with monsters from other games. You do not have red eyes and sharp claws, but bring simple and easy way primitive animal threatening - and some DISGUSTING and MYSTIC - look and feel with them. This fact alone, tickled at the beginning of the psyche of gamers. Each opponent fits perfectly unique way in each environment, and the environment is sometimes one of the main factors that contribute a large part to the grotesque "psycho-terror" of this game. Initially restrict the environments to superficial "scary zone" (nocturnal deserted streets, abandoned buildings ....). As the game progresses, this will change but gradual way. The environments are becoming unreal, freaky and disturbing. It is one the feeling, "prison without walls" to sit in an insane, and to live through a bad dream who wants almost endless. No matter whether you're running through the streets of Silent Hill, or wanders through the narrow corridors of an abandoned hospital ... There is a continuous oppressive feeling. The dialogue - which act rather superficial at the beginning - are changing in harmony with the environment of superficial "Horror phrases" in funky psychedelic horror in its purest form. Things that were taboo so far in other PC games are set in Silent Hill 2 with frightening intensity and directness in scene. Who wants to have bloody Actiongemetzel, is on Silent Hill have no joy, because this is not about hanging out intestines or constant brutality, but to psychological horror. This psychological horror, is used in SH2 not only as the means to an end, but presented as an art form. Room by room - from the beginning to the end of the game - bringing new experiences with them, and make it - which was the case so far only in a few games - a continuous but extremely varied (and especially very deep) to create atmosphere. You have to have a lot of imagination, if you really want to play SH2, and wants to benefit from this special thrill, because as with a good book, playing here too much in the head. Alone the fact that opponents not zustürmen here with firearms on a but (such as this "Wooden dolls" - if you can call it that) ailing a zuschlurfen, wiggle, swarming and mince, generated strong impressions of sickness, disgust and the awareness to be totally caught alone with primitive dangerous "things" in this city. the light / shadow effects are very successful, the graphic is partly high-resolution, and there are some really pixelated bodies (but not sending you notice through the great fog). If you play longer, we come soon after that it is by no means "shallow Horror" is, but "something" that I can simply describe as "pure madness". Many who believe that horror is based solely on excessive brutality, can convince them otherwise at Silent Hill 2. SH2 is not a heavy-handed "specter horror", but the story of a man who his unbridled madness - soaked pain, hatred, despair and fear - lived through, and slowly from the farthest darkest corners of his psyche, slowly but steadily from each form the reality is pulled. In my view, Silent Hill 2 is not just a horror game, but a true work of art in terms psychological horror. Of the erstren impressions to end sequence SH2 plays on the keyboard of nervous, uneasy, and their own feelings of anxiety.

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