1. The combat system: In this game the best and most innovative, which each in a "sword & bow" Game has encountered me. Here it is not about (such. As in Oblivion) Duration clicks to complete on the opponent, because then you have no chance. Rather, one has several sword attacks (Links momentum right turn, straight shock, impact from above with a mighty backswing, jump attack) that must be tactically deploy targeted. Furthermore, you can parry and dodge occurred or a stop with the foot. Furthermore, you really can very often involve the environment by severed cables, pillars of roofs or bridges crushes, enemies pushes into the abyss or by stairs, as cover uses against ranged attacks or throws against other opponents in order to bring to case .... Believe me, these options lead to a battle experience that has no equal. Example?
OK, we are just dealing with a very strong orc leader. We rush up to him and want to land a massive attack. However, at the last moment of this jump to the page, and our attack is ineffective. Then we see a sudden, like a giant hand grasps our neck. The orc just sets us up with one arm, and a bit later just "throw away" us. We crash before a woodshed, seen from the first-person perspective and our legs are dazed briefly while the Orc already running towards us to nachzusetzen. But we come in time on their feet and get a hit. After several Sword swings we now smash the sign of the orcs, whom he had previously used for blocks. When the Orc and we simultaneously try a sword attack, our swords cross, and for 2 seconds, we are face to face with the Ork. The struggle continues. After a few strokes successfully block with our sword, we go with one foot stepping on the offensive. The short daze of orcs we use selbt just in adrenaline mode, to our advantage and chasing his sword through the belly. The orc slumps down, we need our tribes even walk as "back pressure" against his body to pull the Schwrtwieder.
2. The Story: She's my opinion too great. One learns a lot about his own hero, you will notice that you will be used for other purposes and can not be trusted to anyone. hieht, blicSpeziell the fact that you all experienced from the first-person perspective, contributes to the identification with the character at. There are also some good cut scenes, although the end sequence could have been longer. But this is also the only small drawback.
3. The attendant: Yet another very big motivation point is our companion. The magician, for whom we meet at the beginning of orders has provided us to accompany an attractive lady by the name of "Xana". These accompanied us to a different way than in a cut scene they penetrate virtually in our bodies. Since then, we regularly hear her voice, because it gives their comments (tips, story shares, often sarcastic comments to other NPCs or enemies) very often from. This gives you the feeling of never being alone. Often I had to smile. But what goals it pursues wirktlich, and I'm vielleict in truth their puppet? Here we are again at point "Story", at the Xana has not insignificant proportion.
In summary, I highly recommend this game pretty much every player who has no problem with a linear structure game. The great struggles that interesting story with some surprises and the sayings of our sarcastic companion make the trip to the Might & Magic world for a very entertaining adventure!