A Most Wanted with Patched up graphics I would have liked

A Most Wanted with Patched up graphics I would have liked

Need for Speed: Most Wanted - Limited Edition - [PC] (computer game)

Customer Review

Now that I've played about 4 hours I thought that it's time to rate

POSITIVE:
- Graphics: In my eyes, very well done (unfortunately I had with my Nvidia GTX 460 the details in some places a little screw back). The surrounding area has a lot of details and the vehicles are almost as beautiful as in Forza. 4
- Sound: As the proud owner of a 6.1 system from hell and an AV Receiver (use Dolby Digital Live) I can only say WOW. WOW, WOW, WOW and WOW again. That surpasses anything I've heard in a racing game. From the deep roar of a Lambo, in which one would think it could straight out of hell, to the high whistle of the compressor motor when Ariel Atom, everything sounds like you'd expect from the original (the most beautiful, it is of course in the tunnel). In my opinion, the music from the radio can also be seen, which you can indeed known to argue about taste in music.

NEUTRAL:
- No Story: It is at the beginning, just before you are thrown into the car, informed in a ca 3 min long intron sequence on the blacklist and that it is our only goal from now on, to get the top spot (I have in me this point apologize, because I have just gespoilert the entire story course).
- Racing modes: Race Around, A to B trips, fastest average speed, etc. The wheel is not reinvented, still solid scope.

And now, unfortunately, the disillusionment:

NEGATIVE (from weakest to strongest criticism):

No Tuning:
This aspect is often tied to the me late at night in front of the box was. Perhaps you know the "Ok one race are you doing now, so you can afford the new engine / rear spoiler" - won> Race -> "Ok but only to the dealer and installation" -> built-in -> "short yet try "-> one pleases so good that you can re-start a new race (this time but it is really the last). That alone would be no reason for me to stamp the new NFS as a bad game, but it goes on.

AI opponents:
UNFAIR! Spike strips at roadblocks have no effect on the AI ​​companion. In addition, the developers wanted to with the so-called. "Rubber band effect" probably achieve that the player is more "middle" than "just doing" feels. I mean, no matter how perfect you drive (the actual driving later) the opponent gets a mercilessly and always. Why is this concept and not on an adjustable difficulty level, is and remains a mystery to me.

Chases:
Keeping track stopper from the predecessor are passé. Instead, you have to try a police AI, which was also equipped with the rubber band function depend. I'm certainly not an absolute professional, but I think that my driving skills is above average, yet it almost borders on an impossibility suspend the police officers. If you spawn it then but once creates from the persecution radius out to come (will) usually right in front of a new police car and the chase starts all over again.
But do not worry there is a simple solution: One can easily be caught -> There's no money and the car is a not withdrawn. This leaves the entire chase without consequence for the player, which is a design flaw in my eyes.

Gameplay / handling:
I tried habs. I really habs tried and initially pushed the blame on me "you need to hold still used to it". But after almost 2 hours of play, I realized that the handling of the vehicles, to put it mildly, is modest. The cars drive up all vague and imprecise. It has to be drifted by almost every curve, because the normal turning radius of my sports car is akin to a truck. By the time you get used to it and learn to deal with it (who has played Burnout should find immediately familiar).
And while we are only just at Burnout we come yet equal to my biggest gripe: The fact that your car can break down (followed by a 5-second ca Tracking, which can not be switched off in the menu). This complaint raises any other negative aspects only in particular:
- Elastic opponents + bad handling of the car: As you have finally made it and is the lead ZACK has a minimum driving error which is due to the spongy control and all enemies are pulled back to a past. -> FRUSTRATION PUR!
- Chase specially SUV roadblock: one still has hurled through the air in the first Most Wanted the SUVs of the roadblock with a targeted ramming into the back, now your car is immediately broken (of course, again followed by these pesky cutscene).

CONCLUSION:
It is for God's sake not all bad in Most Wanted 2. If you love burnout, is also here I think have some fun. Who but as I look for a Most Wanted 1 with better graphics will be disappointed.
Finally, I still want to say this: I have this afternoon again the old Most Wanted installed and I immediately went through my head, "so it must be." In Most Wanted 2 I have to force myself to play through it. In Most Wanted 1 I had to force myself to stop.

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