Rogue contrast combined quasi the third installment of the series, simply called AC III, and their fourth, AC Black Flag. The game area consists of three maps in North America, including Manhattan. Time the game is situates in the Seven Years' War, so after Black Flag and against AC III. As with its predecessors, the story is told again by means of an embedded narrative; the main game story lived through the real protagonist, a programmer in Montreal our days, by its machine called the Animus. In this he experienced the memories of Shay, the warrior from the 18th century, again. Of course, the "combination" of earlier titles should also be noted the game brand new apartment is not much.
There are a lot of proven, that was fun in previous parts and once again knows how to inspire:
+ To this end, I count the hunting of animals on land (again with appropriate challenges, which were taken from the third part) and on those in the water (a borrowing from Black Flag). Generally, hunting serves to upgrade the equipment of our hero Shay, quite as usual.
+ The fleet emissions come from Black Flag and are not significantly changed, just like the active away with the ship and the boarding enemy vessels.
+ As before, it also requires certain raw materials in large quantities, for the renovation of buildings was again more focused after it was unfortunately a bit taken a back seat in Black Flag. The renovated building generate a steady income, which leads with longer playing time that Shay is a millionaire and almost all items can be bought in the game, should he have not previously hunted or which have become in other ways ihrere hold of.
+ There is also again treasure cards and other collectibles, as well as shanties back to the team song at sea. One can find all these hidden parts, we obtain at the end of even three different armor, with Black Flag there were those one and a gear. Several better weapons will also be unlocked with the progression in the game on proven manner. In addition, there are found objects, which frame the story as well as additional information from the contemporary environment divulge, in the form of letters, as always with AC.
+ Actually I liked the overarching story of the programmer at Abstergo never really because they also promoted the inclined players always Weider from the game world. However, this not only allows the various settings through world history, but also creates time also makes much greater interesting connections between different parts of the game series. This makes them more interesting to play and is also motivated to perform the tasks at this level.
+ Also prominent personalities of history can be addressed directly and indirectly again, partly they are integrated into the story.
+/- The course runs and Schleich missions there again. Partially these seem to have become lighter, or my skill has improved. Nonetheless, those missions are angry that they can hardly create and therefore does not achieve full synchronization.
- The proven, in at almost any point in time in the game to be played main mission is again divided into sequences; Sorry, this time with six of them only very few. With the addition emissions of Feierabend player fills however still a few weeks, especially with the hunting and gathering.
NEW FEATURES:
+ No secret thing is that the protagonist as the game changes sides and the Assassins mutates into Templar. This change brings new opportunities and interesting situations (eg assassinations of Assassin to the player, emissions to the conquest of bandits headquarters) into play. Since the rivalry of Templars and Assassins is always ambivalent and not a page is only good or bad, I feel the next page to be very interesting. Above all, it has an impact on the positioning of the character in the conflict environment of the Seven Years' War.
+ Also new are cable cars for overcoming precipices and elevator shafts, or hollowed trees, through which you can reach quickly upwards means alternating jumps from side to side.
+ The personal arsenal of the figure has been extended to functionally differing weapons
+ Another new feature is that you can be yourself and make boarded after winning Enter maneuver the enemy ship right at the money can- helpful especially at the beginning.
+ The possible armament of the ship has been changed slightly and, in my opinion, improved (free fires with swivels / Puckle-guns), at the same time you can by means of this or the guns shoot and icebergs that can destroy small ships sinking and sometimes Releasing needed raw materials.
+ By paging the former allies to rivals, making them more interesting and a little more difficult to defeat than opponents. In general, the combat system is also of amateurs in advanced age as me quite easy to work handling and a clear advantage throughout the series (except the first part, here I have the last mission never made it).
- Changes relate to the control part, which seems to me completely unintelligible. Did you get used to the control once, it seems intuitive and it is therefore strange that this was once again compared to the direct predecessor, changed, albeit only slightly.
- Maybe it is obvious, especially because the figure while swimming in cold water also takes damage, but diving missions such as in Black Flag no longer exists. Wrecks are now exploring elsewhere.
- Unfortunately, the changes relate also bugs that occur throughout the whole game. Perhaps it is with the age of my Veteran XBox (in classic white Dick design), but otherwise I had as yet no complete crashes (mind you: the game is installed on HDD), here there were determined three. Further figures stay in the game following a hit hang (are trembling and jerky around) are not to plunder or are still displayed on the mini map, even though they have already passed away. Twice I was able to complete a side quest basically successful, it remained active for some inexplicable reason, so you verlassen- only the territory and the mission itself could start again later.
- The credits (credits) must all looked and can not be canceled, so you get into the game to meet any remaining sidequests again can- an evil time.
It is felt that the game brings the old box to your limits, by bucking and other graphical shortcomings in light reflections, but etc. to determine their age based, so it's still a thoroughly successful titles. So, the old box not mothball because the shiny One is already hanging on TV. Only once more play the beautiful new title 360 to which it belongs. Actually, there should be fewer stars because of the problems, but since I'm not really a neutral fanboy, there are of me full credit.