Procedure:
In turn let the players create a common jungle landscape. It consists of workers and jungle tiles that are laid out in a checkerboard pattern. The active player puts one of his workers on platelets already booklet for forest platelets. Lying by two workers platelet any color diagonally on a gap, so he fills it with a
Jungle tile on from the general delivery.
Each Meeple (figure on the sides of the working-plate), the resulting adjacent to a new forest tile, must perform the appropriate action tile. This also allows the player to activate workers.
Plantation: For each own workers whose owner receives cocoa beans.
Market: its chief may sell a cocoa For each own workers.
Bonanza: Gold for the surrounding males.
Worship: Player receives a solar disk for each activated own workers.
Temple bring the players with most neighboring tribesmen gold at game end.
Water: advancing his own water-carrier (takes gold at the end of the game).
Is the jungle platelet-stock depleted, you can build over a private male plate against delivery of a solar disk, activate the newly established Meeples and perform the appropriate actions.
After all working disks were placed, the majority of the temples and the gold points the water carrier be counted on the Player panels. The player with the most gold wins.
Conclusion:
Platelet and player boards are beautifully designed and appealing. They are made of thick cardboard. Very nice are also the small wood cocoa beans. The game manual is very clear and understandable.
The game mechanism is quite simple and easy to explain, so you can start playing after a short time-explanatory. During the game is determined by laying its own workers and the general forest-platelets own actions and those of other players. This can usually choose between various points options: to go about harvesting and sale of cocoa beans? Backs up to the courts at the water holes or places of worship? Or to play on the majority of the temples?
Ultimately, you have to keep all the plates in the eye and find out the best possible place for his workers platelets. Here one should note that it does not present any too good template disastrous appearance.
In any case, you should have collected the game-end one to two solar wafers, so you can overbuild own, lucrative and platelet values again.
Of course, the luck factor plays a certain role in tightening the jungle flakes of the general display. And in the games sequence: The first player is in fact somewhat disadvantaged because he can no reloading slide at the beginning and can only put on the "cheap start delivery". In addition, the last player is favored because he still can change temple majorities without resistance of his teammates in the final round.
I enjoy to look for the optimum landing and to calculate how the players benefit from it (could) not or indeed. This creates a nice interaction. It may also be properly promotes communication when you get out of a disastrous appearance unasked "well-intentioned" advice; o)
In addition, low latency, because you can often also carry out actions on the trains of the other players.
A nice, casual Family Legespiel.
Variant:
To compensate for the starting player disadvantage, should be placed instead of a 3-2's sales slide in the Start display.