As in the predecessor to play again the obligatory young hero with amnesia of, gets just place, given a farm.
There you are allowed to grow and sell plants at will. Is it not time at the farm befriends you stick to either one of the many girls in the village, chasing monsters in the four seasons dungeons fulfills orders on the bulletin board. The latter should, however, take the most time, because the farm labor is faster than the previous. There is, at least in the first half, no reason to toil on the farm: The money can be spend on new seeds, there is neither house extensions still great purchasable equipment. Also in the dungeons there is nothing to discover, because in the first half, almost all paths blocked.
First Half? Correct. Once you have married and fathered a child, the time jumps forward and controlling the 8 year-old child of the hero. Now may or must be explored fully not only the dungeons, but also has access to Craft (forging, cooking etc). A marriage falls into this game, of course, partly flat, to replace one must AnBandeln with another child in the village a particularly close friendship with sham marriage.
Graphics:
Beautiful 2D backgrounds with 3D characters. Unfortunately, with annoying slowdowns as soon as more than three characters on the screen (ie, in their own, full barn one must only at a snail's pace to take care of the animals).
Sound:
The droning music, the sound rattling. Has never been the strength of a Harvest Moon game. Some passages are also backed by English language edition, but this is in a poor recording quality (noise) and the speaker power is pathetic.
Translation:
After two year waiting period one can expect a great translation, right? Unfortunately it is false. The German texts are always times cut back, abbreviated meaningless or it was simply forgotten to translate. To make matters worse, the majority of objects is also presented with a plural-s, which makes no sense in English ("I like the diamond!").
Conclusion:
The Harvest Moon Addiction principle intervenes also in Rune Factory 2 a day even, then the harvest is ripe, then a new task comes on the bulletin board, then is a celebration ... and already is another game week rum. Here you have to fight against the fact that it is not much to do at least in the first half and the whole work (yet) serves no purpose. The slowdowns, and the sloppy translation murky In addition, the game ...