The Game:
Divinity is in what I call, played, Diablo-view and is graphically quite colorful and detailed in love (reminds this in fact very close to Diablo III), this being eigtl. Of geriner importance because hardly perceives bird's unless one ranscrollt. The player can create at the beginning of two Hauptcharacktere that remains permanently exist as a two-group and which can be supplemented by two additional Characktere what ever hergibt many opportunities in the Klassenzummenstellungen. However, a serious drawback is the so-called. "Puzzles" on offer at the game. These puzzles are generally in making a hidden switch identify who has the scale (!!!) size of a light switch and is virtually undetectable in the beautiful gray on gray-i which caves or prisons. Such moments gave me quite often the occasion in Google "Divinity cave / temple xy" must be entered. And even with the solution, the search for the Schlater was often not yet been completed.
On the plus side the uncomplicated Quick memory function that protects well against falls, which may also occur a few times.
Battles:
The fights are as one could read several times here, actually turn-based, which means First of all, that the fights can take a long time in principle. But what really annoying in the fighting, is that you can pass clicking on the "troubled" opponents with the mouse often times. This means that a mage or archer instead to shoot at an enemy, to the pressed point, marching next to your opponent, which may be already fighting decisively. It is also possible "accidentally" the enemy time to heal than the immediately preceding are warriors, where you have to really ask here why ausgrechnet NOT "invalid target" is ..... Regardless of this Failpotential, takes the difficulty of battles throughout the game from actually. What also leads that you also lose something at the end, the pleasure in the fighting and more just gets annoyed.
Inventory:
Unfortunately, the inventory, and despite Soritierungs- and subdivision options as an extremely confusing and umsändlich. This also has to do with the fact that often is not navhvollziebar why one or the other object is placed in this and not in another category. So you can also here spend some time on it to find a specific quest item, as this also often times ausshieht quite unlike one would think it. To this confusion contributes not only the enormous Itemdroping within the game when, but also (which is very nice prinzipiel) the possibility of all kinds of objects take (plates, cutlery, images, any form of household items). The problem behind this is that this makes little sense. Because in barter, although I can sell anything for gold, but the dealers have only a limited amount of gold, so you almost never can sell anything unless you give away half. Because the dealer goods (apart from the skill books) completely uninteresting, the best things dropen the opponents. Only at the end this will change a little. Denoch one runs the entire game with a chronically overcrowded inventory and a huge large pile of gold through the area.
Music:
That's definitely a plus. The music was known to me already to a large extent from the first part, but also the new in-fight music, and the music at the end of the game (which is strongly reminiscent of the music at the end of Mass Effect 3) contributes most to mood of the game and at me has consistently fallen well.
(Spolier !!) Story / Characktere:
The utterances of some reviewers to the story I can not agree unfortunately. While increasing the complexity of the backstory to own two heroes throughout the game, but runs the first with an elucidated murder exciting incipient main story in a much too unimaginative doomsday story with deities and demons. The story should not in my view be the reason to buy this game. Inerhalb the course of the main story then comes the "Charackterentwicklung" expressed, the results from the selected conversation options. But here I could not understand why my character's supposed to have the property "romantic". Because a romance between Hauptcharackteren or an NPC does not exist in the game. Even I could for other differentiated Characktereigenschaften as "profane" or make "spiritual", "materialistic" and so no change talking to other NPCs or even a big change in the game find as it is the case in other RPGs.
Even though I have almost only mentioned here negative points and we still many quirks and Umständlichkeiten (which are corrected through regular updates by little) I want to give the game still 3 stars because I really delight in the turn-based battles have that really times Again ne variety, and also carry a certain addictive. Developers also demonstrated a huge sense of humor in this game, which also often the limit has been exceeded for Trolln where you then a bit "ripped" from your own game happens to be a player. It has also been playing with many secrets and an "Easter Egg" features what the game in a whole also leads to good.