Before I use the guide to list these details in turn, I would like to summarize, however, that the game for about EUR 15, - contains a lot of beautifully designed and functional material, I like the original Carcassonne brings a lot of fun and I product for a round thing holding. For five star.
1) On page 3 of the (in my opinion, well-designed and generally designed for intelligibility) Instructions is a comma too much: "On the (
2) With two games played, it is very rarely happened that a fish-rich marine area was completed. I suppose that this is related to the composition of the match plate, and that the fishing boat idea (page 4 below) to create the problem Remedy, to wait with a stored as a fisherman Meeple forever on income.
The introduction of the fishing vessel that is can (and must) a marine area will also be evaluated and lead to fish yields before it's completed. Remained unclear are to me at this point two things:
a) "There is no rating triggered when a fish is placed on a fishing boat."
Here's the case meant that players with platelet-fish stock to a create a maritime area in which there is already a tile with printed fishing boat? This would now have been a case to which I would have taken no mention in the instructions or where the mention even more likely to lead to confusion. But maybe I understand this rule also false.
b) Can Player A a platelet with fishing boat, to create a marine area, which is occupied by player B and fishing by fishing boat in it?
Although this may be seen from other rules, I felt compelled me time to investigate with the authors of the game where, interestingly, a user named "Burkhard" has asked the same question. The given there of (alleged) Game editorial staff inside answer surprised me so that I would have liked, that is more in the instructions to this point.
The (initially surprising for me) Answer: Sets player A be in the example outlined above platelet with fishing boat that he gets himself absolutely nothing, but triggers for player B a rating of the maritime area, so that B receives the fish yield of its maritime area (and then decrease as usual with coverplates must).
So Thus, it brings something to put one or the other Meeple on marine areas, because "Something Borrowed" is not allowed. And if you constantly cherishes its own maritime area and maintains (platelets with fish stock investing), does not have it, too important to complete in order to get income because platelets with fishing boats are quite common.
At the same time, this means that one must be careful not to inadvertently a platelet with fishing boat store where it helps the rivals ...
Somehow the rules relating to the fishing boats is a bit spongy, but like the majority of players go differently.
3) the note on page 5 above "the covered symbols bring a no fish, if that area is considered again later." I understand so that also be distributed at the final scoring, considered so when put marine areas as finished and fish, lost count those covered fish.
Appreciated by many players might by itself, but an indication at this point of the guide or later in the "Evaluation of open areas" could clarify this.
Or expressed with much poetic license: "If first covered and fished the little fish, you krischt never for fish" Ahem ...
4) I'll probably getting old and gray, but in the final vote, I would have liked a tool to me to remember the scores achieved by the various players. The well-known from the primordial Carcassonne scoring track is not included in Carcassonne South and also during the game not necessary, since scored no points, but the goods are recovered. But in the end it goes once clenched points from completed contracts and leftover inventories that want to be held and pinned neatly apart, at least until the winner or the winner is determined.
I'm going to maybe make a simple list and submit it with the game board, which can be the determined scores of all players perpetuate, even to the possibility to have at every new game to check ambitious, whether the previous "high score" was cracked. ;-)