After all, it looks stunning ..

After all, it looks stunning ..

Tom Clancy's Rainbow Six Vegas (computer game)

Customer Review

I am not among those who know the RS-series. To be honest I was too paralyzed even HL², moment during Quake 4 on my FPS Hitlist is high. Unfortunately, I had the game now lie under a tree, and since it is one of the first title based on the new Unreal (3) engine, I found it then in hindsight not quite as bad.

The Graphic:
The hardware requirements are accordingly the Oberhammer: 2GHz Core2Duo; 7900GT; 2GB Ram = max 1280x800, no extras just running up liquid and smooth. But then it has definitely looks out great. The figures are already "almost" genuine, the animations are more than successful. The Las Vegas-internal level can totally convincing. Not to be missed.

The sound:
Unfortunately, the German translation is only mediocre when the teammate cries the 100th time that his magazine is empty you want to replace his weapon against a rattle.
What is very professional sounds in English and contributes greatly to the atmosphere is in German not over completely. (Imagine a SWAT-Synchro with the promise of chart GZSZ before ^^)
Even worse is wounded colleagues and opponents listen to the moans fits beautifully in a YMCA-bar, but is in a shooter more than misplaced. Even intermittent sound dropouts are inevitable (cases heard not to rattle on, from dead enemies are still coming shot noise etc).

PC peculiarities:
Unfortunately, you have once again dealing with a console port, despite Patch 1.2 (80MB), the game knows in advance no widescreen -.-. A little tip: patch of Guru3D search which remedies this.
More problematic is because already the key assignment. Neither the mouse buttons 4 + 5 nor the mouse wheel can be assigned. Since you need at stake inherently quite a few keys is double annoying.

Story / characters:
The woman who gives them instructions behaves slightly coated (do this, let the haste made great, good, etc ..) and the dark-skinned quota colleague with the accent should not be missed when comes to terrorism. Generally the team rather accessory is that you can step into the breach, a real "team feeling" may not quite aufkommen.Die story is rather 08/15 because I expected already NEN bit more in a "Tom Clancy" on the package ,

The Game:
One has to be apparently really tried innovative - but unfortunately has not worked. This starts with countless references of the above mentioned woman in the ear, you could drop the enemies in the back. These can also be (nearly) to equip any weapon with a silencer. Just a shame that one of the terrorists from Level 2 did not say that they have to ignore Silenced weapons in the next room. General I imagine very often the question why one notices my team, no matter how I approach a level, it ends in a noisy Massenschiesserei. If you like quiet and unobtrusive approach is wrong here.
Otherwise one must say that the AI, whether friend or foe, has fortunately understood the meaning of a cover, and such things also uses mostly. Also, to give the commands colleagues proved to be relatively simple (as long as you do not mess comes with all the buttons and so accidentally again your team blows or similar. ^^). However, one is ever slightly overwhelmed at the legions of enemies.
A normal level ran with me about so: begun nen of any terrorist who has been lurking around the next corner headshot captured (you're dead right), at the last checkpoint again entered (storage function there is not), this time adjusted to the situation and the terrorist done previously. Even if the opponents pass every time different ways there were certain points which have killed me, one knows the script processes and dangerous positions to get well .. just trial and error. Jump, especially in later levels a the points at which a script is triggered formally eye, partially fills a space on my way 3 times with terrorists - artificial to draw a possibility the anyway short playing time a bit in the length. The have FarCry & co definitely hinbekommen better.
Well done is the opportunity that you can to look for example a small wall cover. Then the camera switches from a first person perspective and you can aim at enemies, or give orders without his head over the wall to lift over the wall away.
It has no normal power meter but keeps only 2-3 shot to the torso or on the head, but recovered it quickly. Reminds a little to the selbstaufladenden suit of Halo.
At the other equipment include: night vision, heat vision, ale types of grenades, explosives door and the camera fits through under the door. About this can also be primary targets for the AI ​​spread.
Misionen in Story Mode, you can not rest btw types to eg adjust the selected equipment, there is only the possibility of "last checkpoint load" and "Start Game from 0".

Realism:
The arms are made very authentic, the weapon sounds know absolutely convincing. The difficulty level is different "hit = restart" mode between the above-explained mode and the. Unrealistic but I find the example a person 3H is being held hostage, and just at the moment where I stand at the door rotates by a hostage-taker and I have to hurry so that it does no harm. If this happens again, it is still exciting. Pasiert however each level wirds then sometime silly.
(Eg up was a hostage in the hall of them shot) This goes so far that the opponents of certain sequences are invulnerable gone through until the script is

Conclusion:
Anyone looking for a graphics demo: you! (If the local computer Bissel Power has ;-)) Otherwise, it is an entertaining shooter (almost 8h season for me) where you have to try a lot and accordingly, often faded away. Who sees something as a challenge and his actions like gradually improved, will have determined his pleasure with this title. However, the real "immersion" into play may arise not quite through the thin story that script scenes unfavorable made and the nasty German sync, so supple the enemy animations also look so artificial rarely a title has felt in recent years.

With the multiplayer mode, I have not employed me, this is the game not enough for my taste.

PS:
Do not rely only on test statements of PCGames / Action etc why these certain problems do not go now I leave undecided times.

Just enough so from Rank: 4/5
October 1
Good product 2391 Rank: 5/5
August 10
Would recommend 179 Rank: 5/5
December 26
perfect 11008 1 Rank: 5/5
July 15
cool Halfpipe Rank: 5/5
July 2

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