My goal is not to get off the Xbox One and PS4 for free, but to be objective in my remarks with arguments while directing future buyers, because as a large majority of players, before buying one hesitates between the two consoles of the moment.
Colorimetry (Advantage PS4):
It should not even be a point of comparison, but in the end it is unfortunately ...
The Xbox One is a good machine but suffers from a color matching problem, in fact it is straightforward although the mode is present it does not support full RGB earlier today. When activating the option we are left with the most flattering colors for the eye, higher contrast, but with the key clogged black. Provided you have a compatible TV, you can very simply finding via the interface, once the option checked, the gray shade does not exist at the square on the interface, one no longer distinguishes and merge with the black background of the interface. You can also test the calibration using the tool provided in the console menus.
The only solution so far is to Spent RGB Limited, but again this is not perfect because even in this case the blacks are still too clogged but it's still the best solution to date. After nearly a year of marketing, the problem is still not corrected although Microsoft is aware of the concern. Coast of PS4, it does not suffer the problem, hence the reason on comparative videos, one always notices a duller image of Sony aside. But in fact they are simply in the right.
Rendering games (Advantage PS4):
Visually I was more impressed by a Killzone Rye and eventually I have absolutely no doubt the machine capacity to do something that will silence the gossips. Just look Forza Horizon 2 or even the future as Remedy (Quantum Break) to be convinced, but for now the advantage goes towards the PS4. The MPT games often suffer from tearing on the Xbox One and a more pronounced aliasing. I can cite Watch Dogs or even a Sniper Elite 3 ... I find it disappointing to encounter this kind of phenomenon on a new generation console. I have yet to see a PS4 game with tearing generally anti aliasing also seems more effective on the latter.
In the long term, with the arrival of DirectX12 and 10% of freed resources for the use of Kinect, this is a point that should improve.
Noise (Advantage Xbox One):
The comparison is nonexistent, the One is silent steadily, making the most noise in history is its power supply. The PS4 his side breath stronger or weaker depending on the game, and this time the difference is audible if we must compare its competitor.
Controller (Xbox One):
This is something that is subjective, but in the time of old machines I preferred the pad Xbox 360 without discussion. Today it tightens, the pad xbox one is very good, its vibrant triggers, the sensitivity of these are just super fun to use, and the handling of the pad itself, but there two points that I like moderately on this new version.
1) His grip on the edge of the sticks is nice at first but after some playing time on Fifa for example, feels pain thumbs due to friction but I will say that in time we feel it no more, it ' is a short term problem.
2) I do not like the LB and RB, it still gives the impression that we support over evil.
The PS4 pad has much improved compared to that of the PS3, its light weight, non-slip material on the back of the handle, sticks his most enjoyable in spite of a certain playing time are that the balance is balanced on certain criteria. As against the LED system is zero, except to reflections ...
At independence, the pad xbox one is very good, well above that of the PS4. Giving a choice of batteries or a battery pack that is contrary to the most intelligent because the user can opt for rechargeable batteries, and as a bonus it is not obliged to throw his stick in the trash when the battery HS is in contrast to PS4 pad that has a non-removable battery.
Despite the two negative points mentioned above, I have a broad preference for the pad xbox one that really brings a comfort.
Interface: (Equality)
Microsoft side is very complete but messy while on PS4 everything is simplified to go to the essentials.
The game installation is laborious on Xbox One, it can be very long depending on the game, simply because in parallel the update is downloaded and the game comes to cumulate the installation percentage. So in the end the speed will depend largely on your Internet connection.
It is also possible to play before the end of the installation, but on Xbox One I find it somewhat interesting since we must wait a while before this is possible and no indicator announcing a delay. Sony has much better thinking thing, since when inserting the disc, the installation is done and displays a progress bar that shows when we can play, and installs the rest in the background. Everything is very fast, it generally plays 2/3 minutes after inserting the disc, where the xbox one would expect ten hours, easy, if there is background patch 10/12 as to go Sniper Elite 3 at launch. With or without a patch, it takes much longer to begin on xbox one part of his newly purchased game.
However the Xbox One offers applications like Twitch eg Sony applications must count them on the fingers of one hand, but there is an equivalent to Twitch directly integrated within the interface of the PS4. Only problem we can see that the PS4 players, unlike the Xbox One Twtich application where you can watch parties from any machine.
It is an equality between two earlier today because they each have advantages and disadvantages, but in the long run the interface of the Xbox One is more scalable, it is undeniable.
CONCLUSION:
The Xbox One remains a very good multi-purpose machine, but it would Microsoft really lingers on certain aspects to improve things, but anyway it has sufficient assets to justify its purchase.