Positives:
The freedom of this game to let off steam with friends in a game world with a unique atmosphere, is certainly the most beautiful in the online mode.
The ability to create your own crew and to design logos for me personally like a lot.
The cards on which take place, for example the death matches or survival struggles are, to picked out nice, provide mostly enough protection and are clearly ('m already looking forward to the online editor where you can create missions themselves).
Also noteworthy is the ranking system, which, once again drives the motivation to achieve something. Only with the rise of rank on you new items free (hairstyles, beards, clothes, tuning engine parts).
Interesting also is the combination of some story characters with the online mode.
The Rockstar party poopers leaves nothing to chance, nothing is taken for granted. Is always complaining about cheaters and people who are just there to annoy others. How to solve the problem -> All these people play, if they violate the rules more often, simply connected to servers. RESPECT, well solved :)
Negatives:
The character design with the pedigree is indeed a nice idea, but one often discovers the (lost) twin brother in the online mode. The possibilities to create a unique character, thus are low. A degree in the sense of a Sims character would obviously utopian and impractical for such a game, but (set limit; 20-60, for example), the height and body shape and age should be able to pick out already.
The choice of jobs (Deathmatches, race, struggles for survival, parachute jumps, etc.) and the number of available missions become overwhelming at first glance, and deal the player first of all for a while. Who has however done some missions, noted that often resemble those in their construction. Driving from point A to point B, steal / destroy object X, driving back / escape.
By contrast, the financial yield is often modest. The (expensive) ammunition and weapons purchase before a job can end up with a plus / minus 0 to come out, what a not necessarily encouraged to do more jobs. In general, the balance of money between Story and online mode is not really understand. Clear that you have to earn certain things and not just has the financial means for an arsenal, is logical because otherwise the game would quickly dampened, but not even a small cheap apartment pops out at the beginning, but disappointed.
So while one in the story mode does not know what to do with the millions, you cry in online mode after each thousand.
The donated 500,000 dollars are at first sight more than entschädigend for numerous bugs and start error (although I personally was not even affected), but it is logical, as this is consumed in rows. And as soon everyone will have the most expensive apartment, the fastest car and the fastest motorcycle. Then somehow goofy again :(
Conclusion:
A bombastic online mode that brings out the rest of this wonderful game, despite some (big) corners and edges. The fact that the online mode can be regarded as free stand-alone game in which justice within the meaning of game fun higher priority than other things that can once more confirm that you can be safe with the brand Rockstar is a very good product gets. Bugs and immense difficulties Server I regard not as dramatic. It is important to see that work is under way and it runs better and smoother.