Does not sound really after a typical review for a video game, right?
Still, it's the first thing that I associate with this game - the humanity of what it means to be human and to learn all the facets of our lives - "Lost Odyssey" takes players on an exciting, turbulent journey that a similar flair as the Final Fantasy series sprayed, but it is above all: mature.
This is especially noticeable in the dialogues, because those are often unusually profound each of the characters has an encrypted somewhere past that needs to be explored - in the case of the main character this happens about dreams:
If "Kaim" confronted with a specific event, as is a flash enabled a reminder in the form of a dream, which is a mainly described above text, backed by a matching music. I do not want to reveal too much, but those dreams involve almost always tragic stories, where Kaim was involved, and they often show the cruelty of men as we see them today everywhere, and not infrequently a message.
Why Kaim apparently suffering from amnesia, why he is called the Immortal and has lived as 1000 years old - these relationships, I leave the reader to explore ... I can tell only so much: it captivates!
Visually can convince consistently Japanese RPG made by Mistwalker.
The characters look just bombastic and every single one has been programmed with a lot of attention to detail and the same applies to the arms and especially for the spell effects - especially on a HD device a run because the mouth water.
Area graph can as often as not really keep up, but that's just a small fly in the ointment.
The gameplay is really as I expected - turn-based combat, a stunning world to be explored (unfortunately very long linear = my biggest minus), original, individual characters that could not be more different.
I had before inserting the disc a little scared, the traits would be so excessive as in Final Fantasy, for example - this is not the case, as already mentioned acts "Lost Odyssey" natural and mature than the successful series.
The fights designed by you is similar to any JRPG.
Unequal as in "Final Fantasy", similar contrast as in "Enchanted Arms", the commands are at the start of a round for each character (there are more than 5 allowed), and then executed. This is particularly annoying at times given the fact that you never know when each opponent's turn, because the order does not appear until after the commands are executed, ie before the awards. These circumstances make the strategic planning in advance sometimes very, very difficult, which can lead to frustration boss battles just because of the difficulty is generally not bad.
All in all, I conclude from the finding that "Lost Odyssey" took me on a wonderful journey (and it still does), full of emotion, action, humor and goosebumps. After all Shooter wave for the XBOX360 game acts like a blessing - you!