What I like:
+ Very detailed-designed game board
+ Klever-thought-cube system
+ Game round goes quickly out of hand
+ Versatile mix of genres: a little strategy, a little art, a little action
+ Excellent support: in the box were missing a few stones, the publisher helped quickly and efficiently
What I like less:
- Requires a lot of gaming space. Not every home has a large game table
- Up phase (consisting of 12 steps) acts arg consuming
- Field is cluttered. Many small icons that go down into the detailed graphics
- Act some game mechanics unnecessarily placed
I am therefore torn back. The basic idea is clever: Auctions and resource balance are mutually exclusive. It is not enough to win the sale at a good price - you also have to always keep your eyes open for what the enemy indirectly with his "consolation prize" could begin. This allows a wide range of interesting tactics - Grog Iceland is more demanding than it looks at first.
On the other hand I feel the game design as to overcharge. Build-up, and teach-season to each other in any meaningful relationship. Some elements seem to have hardly any influence relevant game (Clouds, Castles), the playing field contains for my taste too much unused space. You probably wanted to ensure that each game runs with slightly different conditions. That has succeeded, but in my opinion, would not have been necessary.
As with many games of this publisher I admire the courage of complexity and to experiment. Efforts are here visible, the players that already have much seen something different to offer. But Grog Iceland will probably not be my favorite game.