But we're getting back once again to the own creativity:
When I had played through the game for scarce for 20 hours I have not really strapped what an a Bioshock really want to say and what is really behind this grand story of Rapture and its inhabitants, so I had to play it again.
Bioshock is a lot of small, sometimes heavy, sometimes light building blocks on the way, if you will, puzzle pieces. Bioshock has no story that starts X and Y stops and the mouse is dead, and you're the savior of the world, or something. Bioshock is one as I said, a lot of puzzle pieces along the way with which you have to put together after playing through itself, without any help. You have to combine and 'stop' to think logically. One has to engage in a Bioshock, otherwise you will never know the sense, even after the 1-2 Story Twists ..
Anyone fancy a totally wacky games experience á la Irrational Gamese has access here must (!). I have with Bioshock besides the Assassin's Creed series yet found a legendary game.