Games that have long been on the market, may offer more, be bugfreier and revamped, but as for the potential AoC has plenty to offer.
Quite subjectively the pros after the Preview (lvl 32 and lvl 22 barbarian Templar):
- Graphics. Yes well, isso. The animations, the environment and above all the characters know too much convincing, although I generally "Lord of the Rings Online" something coherent felt the landscape.
- Sound. Music and sound effects are the best for me in this sector. Gröhl Slam Slot carving. The soundtrack is based partly clear where the film-reaction in the Gaelic (?) Vocal in Cimmeria make even the loading screens which ago.
- Quests. In particular, set to music quests, especially the class quests in the starting area are very captivating to put up funny. Unfortunately, this principle was probably not retained for reasons of time to lvl 20. Overall, of course outweigh classic MMO-quests (Hol, and more also, hau the order, Fed-Ex quests etc.). But Shooter games since Wolf ******* answered very well.
- Classes. Pretty diversity, even healers can do damage. OK then.
- Combat system. Especially against members there is much to do and much to observe (collision detection!), Although I a melee system such as would have liked even better in "Die by the Sword". But to cast declaration Assen I can say nothing.
- Server performance. Throughout the time I never had more than 100 pings and no crash. has still surprised me.
- The most important point: The "game world". I like low-fantasy settings with relatively "realistic" weapons and armor, without flashing flames skull giant swords, kites, flying islands and other bells and whistles. The world of Hyboria is brutal, primitive and mercilessly. Here there is no eleven on the corner and fiddles me one, not a dwarf säuft away my beer. This is of course a matter of taste, but for other tastes the genre also has a lot to offer so, WoW until next Aion.
Now a few cons:
- Bugs: A little more testing time would have been good for the game, partly it hooks on the translation, at the presentation (Hi-res textures are reloaded sometimes slow, Lagbedingt?) Or other small items. A "Gamebreaker" but has not yet been encountered.
- Skills / skill tree. I am not a fan of huge trees or Skill Skill Flood that clog the interface. And AoC seems to me generally let go too many skills.
- Instantiation. Yes, AoC is strongly divided in instances / areas and not so openly like WoW or LotRO, sometimes - but it is a pity - just while traveling. But where you drift in the endgame even in WoW or LotRO rum? In instances. So what.
- Blood and naked girls. This stuff I do not really need, but if they did, because already. Rated 18 looks different.
- Content. As a casual player I am as yet not worry, but many players complain about too little content at lvl 40 and in the endgame. But even when the richest MMO Gamer whine sometime after "content", and because AoC has no Timesink as "Ruffarmen" or "reconditions potions farms", goes the lament here going on three weeks earlier.
- Loot: Instead anywhere collect garbage, I would have liked less Trashloot, but more money and maybe more "Phat Loot", as the saying goes. To march every half hour to traders because of the backpack is full of junk, annoying.
- Interface. Group members search, guild management and construction are rather amateurish succeeded. But as long as I know which button is used for bashing, it should be quite Mitr. Something you can patch.
Not seen / tested: PvP system / instances / Keep Battles, crafting, class balance, raids etc.
As I said, the first conclusion. The game is with me at 100%, because I still can neglect trifles. Nevertheless, it must still FunCom reinhängen tidy, so the game for each player type is a round thing. Not everyone is a low-fantasy setting is the most important delicacies like for me.
In any case I feel already better off than in other MMOs I've played in Hyboria (MCO, EQ1 + 2, WoW, LotRO, Eve PotBS). Therefore, five stars. If there are still five to six months to be seen.