I myself have played previous versions and therefore know the difference between the previous and the current part. It really is a difference from the before and leaves to future improvement hope.
The maps are handled lovingly and has much more detail than before. The houses are very well done and just the day and night change I really like. I catch myself getting wiedermal doing just briefly to pan across the map and view the water or zuzugucken the people here how to unpack umbrellas when it rains. These even have different colors and not all people at the same time grab the shade. The cars are also not without what makes us equal to the units. The units were not bad in the previous parts, but here they are even more beautiful.
But graphics aside, return to gameplay. As I said, have played the previous parts, the last one was here Emergency2014. I have completed tutorial and some of the big event and have to say this is the first time an emergency where I do not even lose before I win the Mission 3. The automatism they have now built, contribute because the units finally help some targeted than before (and for the player who wants to take care of everything themselves, the switches in the menu all simply) That makes it just for beginners Emergency a little easier to come clean. It is a pity that the major events no longer have as much story as in the previous parts. I can still remember that virtually all major events or issues in the older parts had a nasty hoes. Whenever it was believed to be ready somewhere erupted in an explosion or chaos that the entire sheet has strongly turned. That is so minimal, I am somewhat disappointed that here the missions have been made much easier as before ... (but honestly to me comes with virtually all games before so that they become easier for the average user and downright be foolproof created)
The small missions are just at the beginning not the tricky Burner. Many medical emergencies and some less fires. But with each interphase there is something more exciting. It seems to me that since some driving technique has been improved. The cars take sometimes while still strange paths cross Beet field, but they do not jump quite as bumpy around like before. The only negative here is probably now the huge map and the eternal driveways, sometimes I wish a teleportation button, because I have to wait literally until the car is eeeeeendlich there.
Freeplay took me probably thrilled with under most with. It actually seems that the random that they no longer have the typical fires everywhere go here or there at times and thus always start the same events. No here I noticed that always other sites are attacked. What unfortunately leads to my point deduction. Especially the variation they have now brought pure, now and then leads to silly little errors. Graphically, Path or technical function technically. There are many different events including seemingly single pair placed back on the map, such as car accidents, of which there are but this seems to be several times more than 5. This, however, increases the error rate. There are from time to places where my vehicle is temporarily behaving strangely, I have to mess about something so that my units obey properly. And once a vehicle is stuck me what is a great pity.
But in all I am satisfied with the product, it has become better than expected. The small bug that it has, I can cope with and to the extent, if a little careful where you hinlenkt its vehicles, it can also prevent good that it is too chaotic.