Many accuse BTS its lack of gameplay, interactivity, its unfreedom screenplay ... For my part, it lacks an essential element to any video game: the challenge. Not once did I see a game over screen display! And it's not about nonexistent problems but a total absence of an indispensable concept for a video game. Who says challenge, the player also said tension facing events he must leave at least alive. Remember Heavy Rain and the possibility of permanently losing one of the protagonists of the game during the game. I do not count the number of times I was stressed when I incarnated Madison. In short, I was 100% invested because there was an issue. In BTS, there is nothing like that ... which caused my house, little by little, a certain boredom and indifference to situations where I should on the contrary be affected ... I doing even playing badly on purpose to see how far the game and could help me get back on track imposed by the scenario. BTW If I had to summarize in one word, I would say that this is a long cutscene with some interactions here or there. If one turns on earlier creations of David Cage (Nomad Soul, Fahrenheit, Heavy Rain), one can only see a real decline in BTS. This is particularly unfortunate because the game is beautiful, the actors are remarkable and history without being a masterpiece screenplay manages to pique the curiosity of the player which causes it to proceed anyway. I could be mean and say that this game is a little cheesy in its concept as he recalls some of the 90 productions already tried at the time to marry video and actors with some interactivity. It might be time for David Cage to stop beating around the bush and make final movie because is not that what he is trying to achieve behind his last 3 games and this one in particular?