Here I had to frequently consult the manual for advice, as in Gary Grigsby's War in the East, where the manual has 3x as many pages.
But the playfulness is also here arg simple. The trains of the AI take somewhat longer than the time which one spends for his actions.
Unfortunately, you only have a handful of units and there is truly nothing much to do. Unfortunately, this does not change significantly during the game.
What lies on the following:
The largest campaign goes from spring to autumn '40 '46. Each train comprises thereby a period of 3 months, so that a total of 27 moves are possible. (Be set If you do not play on the campaign limit beyond. Must start).
The production of an aircraft carrier or "battleship" will take 10 of the 27 moves !!
Furthermore, larger numbers are also not possible because the units not only need a raw material, but also limited by the very small population of the cities.
You have to produce on its resources and replenishment and conduct research as well as the never much remains for units.
Two things have driven me in this game, to madness.
1) The partisans incurred in conquered territories. Their number increases with each round, so that the units, which must be allowed to stand useless in the country to neutralize the guerrillas also must always be increased.
A warfare is very difficult by the lack of such units and a two-front war is impossible.
2) attacks of opportunity with which you get to do it at Straits (eg Str. V. Gibraltar) or on the coasts. An explanation of what this is exactly, would be too long. If you want to pass a new sea section and there is a chance attack eg with an aircraft carrier, the ship is what they had to produce 10 laps, WAY !!!!
My first game I had won very quickly, in half the time of the actual limits. Here you should definitely activate the "No Autom. Win" option to be able to play until Kapagnenende.
The game has indeed no editor, but an open file system.
Have invested many hours working and much changed, such as the partisans off, increased population and resources, changed all units, etc., etc. (Of course, even with all the AI players, for it must indeed be just as well be difficult).
Especially, each player could now produce abundant.
That all this hard work for the following reason for nothing was left as the one star to no higher rating!
1) With 70 battleships and as many tanks, I wanted to land in London, where only 29 units were stationed. I could not do it !!! While London lost several units at the end were there but more than 100, which appear through a miraculous over 90 militias came about.
So if you still have to fight against ghosts, how can you win there ?! But seriously, I can not understand where this came from.
2) The game was so extremely viscous, it was unplayable after about 8-10 rounds, even though actually were not really many of the game.
It's nice to see the battle animations, but why do I have to see the AI ?? The degenerates then into a laborious path-clicking orgy from, because the subsequent battle evaluation of KI want to be clicked away.
Because I was interested not know what was going on at the other end of the world, for the full period is far from enough, as I there ever hinkäm.
Conclusion:
Compared with other "Matrix Games" has this many good points, especially the animated effects, which you can only very rarely in "Matrix Games" has.
But unfortunately can not convince some of the game!