Prince of Persia 4D (although I like the game, a more critical view)

Prince of Persia 4D (although I like the game, a more critical view)

Assassin's Creed - Director's Cut Edition (DVD-ROM) (computer game)

Customer Review

The game is fun for me, but I ask myself constantly why? It actually appears on the graphics, beautiful animation and Umherspringerei to lie because, as many have said, from contracts and general ways not much was offered. Especially when compared to the "Hitman" series execution of attacks has fallen very simple and runs mostly equal. Of the recurrent "mini-games" to mention. If the game is not this presentation, it would probably have been torn apart by critics and players in the air. Even my expectations were higher in relation to the playful possibilities for planning the assassinations, I am assumed that one must identify the respondent and its activities itself, such as in an RPG. Instead, you climb a tower, thus, a new (old) minigame unlocked, then you climb again on a tower, makes another interlude, and this is as much, until you have acquired sufficient background knowledge to perform the main contract to allowed. But as I said, you have not find the target person himself, whose walking route spy, make preparatory actions or request his brain in some form. It works like a robot from the same old climbing and martial deposits. Hm, I think it must actually be due to the presentation, otherwise you would not continue playing long. And that's a pity, because if everything were a little more freely towards RPG / Hitman series, it would be perfect. Why do I always walk around in the same robe? Although it looks strong, but actually have to watch every player on the 100m immediately recognize. Why can not I buy additional weapons? Why can not buy anything at the market stalls? Why can not I hide in the shade? So, on the one hand one is a nimble assassin the only way flits through the world and operates out of hiding, but then I have to act little freedom in this way. Why should I hide among civilians (which was advertised in advance so) if I can depend on the roofs of the guards in a much shorter time? ... Or just completely undisguised schnetzele me through the hundreds of opponents?

Story Moderately I was caught right on the wrong foot when I read the instructions while the game was installed. "The Animus allows the subject to control his ancestor through a combination of standard and shortcut key." Huh?

I thought I'm playing a game that is set in the Middle Ages. Well, this cyber, sci-fi scenario seems yes to please most players, because you have hardly read about what negative. However, I must say it. Micht for absolute atmosphere killing effect when you wake up after a fast-paced chase in Jerusalem in a sterile laboratory and has nothing to do but to listen as the dialogues Just me disturb the flaring data displays around a targeted citizens / opponents. That does not fit but a crusade era, who has something for thought? Or will you thus play down the hard fight scenes? Then I call for a "18" edition!
The energy bar in the form of a rotating DNA helix I find inappropriate for a game which is set in the Middle Ages.

Very good, I like that you can climb buildings and not to any predetermined locations. The combat and climbing animations are really well done. The different groupings (Sarazen, St. John, Templars, etc.) occur in the game, and talk (at least in the English language version) their typical language (French and German). The proportions of the building are impressive. For the first time to go through a gate made me have to marvel. The cathedral in Acre and the local citadel of Richard the Lionheart are impressive climbing playgrounds.

The cutscenes before the attacks are varied and very well spoken (in English), but even there bother me the flickering "Animus" data displays and tear me personally over again from the overall atmosphere of the venue and the time out.
But apparently had this kind of storytelling will be implemented in order to present something new can.

So, for players who have fun at "Prince of Persia" and "Tomb Raider", "Assassin's Creed" is thoroughly recommended. Those who want a little more substance and need a playful manner the game prefer to borrow first, because all necessary Zwischenspielchen repeat themselves constantly and have seen for themselves no variety. As a quick example to the conclusion "The Pickpocket": There are only two subspecies possible to even get to a mission-relevant information and the second to arrive at new throwing knives. That's it. No other bonus items or possibly money. Simply nothing. You choose a (given) character from running after him, presses a button and that's it, every time anew. So please do not too much hope put in the oh-so varied minigames. No comparison to the stealing of objects in role plays.

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