Build your own adventure!

Build your own adventure!

The Elder Scrolls V: Skyrim (Video Game)

Customer Review

For all those who do not want to read long here a short summary:

"TES5: Skyrim 'is a game that quickly pulls a player out of the synagogue and the kidnapped in an incredibly atmospheric world where everyone can play the way he / she wants! It offers to explore a huge world as you want yourself short by gigantic scale, complex adventure, countless quests and freedom: A masterpiece that I can recommend without reservation! Since you can quietly over lighter weaknesses in the main story, the console innovative inventory and ignore the combat system.
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And here is my review for those who want to know more:

Meanwhile, it's been almost 2 years since "Skyrim" was launched and now hardly a name from the RPG gaming franchises more people to be known as "The Elder Scrolls 5: Skyrim," including its various extensions. Five years after the previous album "Oblivion" was published one now returns to "Tamriel" to experience adventure and save the country from a new threat. In existing here "Legendary Edition" both the main game and all expansions are now nicely packed and waiting for courageous dragon hunter, adventure, magician, hero and villain for "Skyrim" (Eng. Translation of "Skyrim") to explore. Although I think that there is now already are countless reviews on the subject and it can be hardly MMN simultaneously housed in a single review, but I would like to address one "short" (a matter of opinion) on the key points:
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The world of Skyrim
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As usual in the "The Elder Scrolls" series, one begins the game as a prisoner, in contrast to its predecessors, however, neither on a ship or in a dungeon: As you come to him you will find yourself along with some other prisoners to a moving carriage , Quick bringing in experience, that one is on the way to his own execution, so of course looks a good start to the day off. However, the whole thing again good, because just before the executioner can go back to make us behead, disturbs an uninvited guest, the "Party": A dragon appears, the first for centuries and sets the same once the whole village in rubble and ash. Only with great effort and a little help you can ever escape and at the end of approximately one-hour introduction before a huge, open world. No requirements, no linearity, here everyone can be who he wants and very different approach to tasks. Whether Rogue, Mage or Warrior, whether traders or Achemist, whether righteous or criminal: Everyone writes their own story.

Many "TES player" remember certainly the story of the fourth part (Oblivion) ​​around the Emperor and "Mehrunes Dagon", the Daedric Prince of Destruction. This unfortunately languished mostly just in front of him and, in spite of nice ideas (eg Mancar Camorans "paradise") never really got it going. That's different here: While this is not always awesome here and acting locally are stretched, but this still better than the previous lot. But to be honest, the "Elder Scrolls" series never lived on the main stories, the most important were hundreds of adventures, quests, items, monsters and dungeons, one encounters in a large world. And here is "Skyrim" absolute reference: Countless enemies, abandoned caves or castles or tasks that often beautiful of 08/15 "Kill it," "Get me the" different and if they do, they are packed in great stories or revolve around myths or legends. For the story and atmosphere is fantastic in my opinion "Skyrim", rarely one has experienced a world, but in the past you will notice more of heroes and legends also of gods and demons. Be it statues and relics, ancient mythical weapons of books, secret locations or indeed religions and cults. Because this play that is also an important role, but there is the old gods, "Talos", whose worship was banned, and the cults of "Daedra" (These are actually powerful sinister demons, however, are not all absolutely evil), each cult with its own rites, places of worship and followers. Much of all this, there are adventures, legends or myths Religious one gets by talking, by shrines, graves and monuments on the journey or even from one of the many, great written, books that are waiting scattered throughout the world to a reader. Even reading will be rewarded in the game, so waiting for new jobs or skill improvement on the hard-working scholars.

To the fascination of "Skyrim" also contributes to the brilliant atmosphere generated by the harmonious world. It swarms with hundreds of different dungeons of forts on caves and dwarven ruins tombs, towers and holy sites, all fit perfectly together with countless villages and large cities together. The place is full of merchants and NPCs, the whole world is full of life and small, beautiful details like flying butterflies, playing and raging children to entertaining citizens or sudden events. There is always something new to discover in the vast Skyrim.
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The Level System
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Unlike its predecessor, a lot has changed: The attributes such as strength, dexterity, etc. were abolished, as were the "pseudo-classes" election with primary and secondary skills at the beginning of the game. Many skills have been changed, for example, now the distinction "sword" and falls "blunt weapon" off, instead there is "One-handed weapons" and "Two-handed weapons" which MMN is a meaningful change. So you can, if you for example a "barbarian" with two-handed weapons plays sometimes a sword and an ax bear without great losses to fear. "Oratory" and "trade" were merged and as the new skill "Enchantment" is inserted, the designed Enchanting an item much more interesting. The Zodiac now fall away, here only the familiar zodiac stones are left.

All in all, this means though, that many RPG elements have been deleted, but the game remains still very nice deep consistently, catchy and so falls as the "coercive levels" for certain skills away (Who does not remember how it was when in "Oblivion "wanted for example, starch or constitution specifically increase). Also, now innately eg "Dual-Wielding" (fight with two-handed weapons) and "finishing moves" included in the game that make the fights much more varied. Although the fights are fun, but they are still quite simple, the new cries represent after all an interesting new component. Thus the RPG portion still remains beautiful complex, a "perk" system was introduced, similar to that of "Fallout 3 / New Vegas". With each level-up you get such a point that you can distribute to special characters in the individual skills, for example. "Strength of toxins + 25%", "sales prices + 10%" etc. Through the countless perks you can still his own great character create.

This one created at the beginning in the well-known, fairly extensive editor from the known breeds. The optical possibilities are incredibly diverse and no character will ever look exactly like another, because players at every small detail really have the great freedom. Be it hair, beard, scars, eyes, nose, chin, forehead, cheekbones, war paint or muscles, everything you can adjust and customize, class.
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DLC (Downloadable Content)
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There are three DLCs:

1. Dawnguard

After a short time you get it in Skyrim heard: The "Dämmerwacht", a fortress full of vampire hunters southeast of Rifton, was brought back to life and look for fighters to fight the growing threat vampire in Skyrim. This is precisely the theme of expansion "Dawnguard", in the course of embarking on a battle between people, or werewolves and vampires, the side on which one is fighting is selectable. It will find new items, spells and weapons to the hero (new: crossbows), and special talent trees for Vampire Counts and werewolves. The story is likely to maintain a 6-8 hours, each of the two sides runs differently and therefore the incentive is there to try out for the play through even the other side. The initially present, countless bugs are now as good as gone, I do not in any case nothing tragic longer noticed. All in all a nice DLC, which has a lot of fun to me. "Piles" with a crossbow Vampire is just incredibly entertaining!

Rating: 8/10

2. Heart Fire

Does this sound familiar? In the morning you have beheaded 3 Orcs, lunch a warehouse full of bandits smoked and evening slaughtered quickly still, two dragons, the whole thing without being properly monitored. What can you do as a hero then great when even the strongest monster in front of a knuckle under? True, a new monster must be found. That makes "Heart Fire" possible, because here you can even get the same number of them directly into the house. Or to put it more accurate to say, this extension allows one to start their own family: Man marries adopt one of many possible partners / inside and can accommodate up to two children. The whole pack to bring then into his already existing house or building in one of three places quite a fancy new "Villa" and embellishes this with regular expansions. From the whole process has, in addition to the variety, even smaller benefits as home-cooked meals of women (guaranteed hopefully without poison!) Or random loot finds of children (even if I still wonder how my little "daughter" to a saber-toothed tiger tooth came just not think about where it was, then it's okay!). Actually quite nice, a bit small for me, however, as an adventurer, as they had the houses like similar yet more secrets, hiding be able to expand. The interaction with the "monsters" are not really complex, as you can clearly stoking with mods yet.

Rating 6/10

3. Dragonborn

"Dragonborn" leads our hero back to "Solstheim", a cold island who perhaps found some players known from a certain "Morrowind" extension. The old charm returns here with "chitin" and "homey" bearings back quickly, but you are not the views or because of tourism come: Again and again seek special cultists after the life of our hero, followers of "Miraak" of the self true dragon's blood calls and keeps us for a scam. That leaves our dragon's blood naturally not sit up and travels to "Solstheim" to go to this myth on the ground. You can expect a great, great-designed island with countless new dungeons, enemies, weapons, armor and tasks that can deal + loose 20 hours. Also expect some new "dragon skills" such as "dragon transformation" and flying a kite, but the sound unfortunately more spectacular than they are in reality. Nevertheless mMn the strongest of the three extensions that maintains a great and for adventurers offering many new things.

Rating: 9/10

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Graphic
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The overall picture of "Skyrim" is simply brilliant: Beautiful, snow-shrouded mountains, deep valleys through which is fog, gloomy swamps and catacombs or lush green forests, here you will find, depending on the region of Skyrim, totally different areas. The graph is consistently great, only if you look closely, some textures are a bit washed out and we experienced a few clipping problems. If you stand but at night on top of a mountain, in the valley wafting white mist and a one recognizes glowing auroras and the large moons over "Cyrodill" which is simply an impressive sight. The character models and creatures are also beautifully designed and many of the pieces of armor boast great details, only some hair look a little unkind. The animations are most appropriately, it rarely seems a bit contrived, but this is also something that can be forgiven, because in spite of everything an atmospheric image is delivered. But what am I talking about, (not meant as an insult!) For "graphic fetishists", there are also countless mods and high-res textures packs, with which "Skyrim" looks just beautiful and every 2013 he Game loose can keep up. Especially the light effects, the sun rises over the hills and meadows or glowing mushrooms, mist etc. in dark caves, it is made easy class and incredible atmosphere!
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Sound
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If you walk through the wilderness you can hear the snorting of horses, the hum of bees and insects, the rustle of deer or foxes in the thicket, the world seems really alive! However, the human population of "Skyrim" is not silent and has a lot to tell, because everything really is all set to music and that too with a mostly very good and fit sounding German synchronization (of course there are one or two exceptions and retries but in the safe about 1000 characters is the forgiven). As an example of good voice acting is simply times the voice of the leader of the called "Dämmerwacht". Just the dialect here seems just perfect fit. People are talking, customers haggle, vendor hawk their wares, sing the bards and often you get conversations between citizens and residents with, simply outstanding. Or one penetrates eg into a bandit hideout, you can hear how they entertain often: one complains about his wife who has left him sitting, the Second laughs and the third tells a story of his last card game, just fantastic so life is generated. Even in combat both noise as well as the repeatedly inserted comments can fully convince. In summary, both voices and sounds are simply outstanding MMN and ensure that Skyrim is still effective coherent and convincing.
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Scope
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Well, how do you describe the scope of "Skyrim" as well as possible. I try it once using a travel diary:

1.Level 1, 0 hours of gameplay: just started the adventure, am naturally right again a prisoner, na class.

2.Level 7, 4 hours of play: Wow, just killed my first kite and a great weapon found! Of course I am again totally overloaded, once the garbage at the blacksmith and then go hunting treasures.

3.Level 13, 10 hours of play, I have already one of the 9 major cities studied, done a lot of jobs and a few ruins geplündert.Dabei I've found some new weapons, I need to once "Enchant" and "Blacksmithing" next level up , my things are just too weak! But I have now noticed how much "Archery" and "Crawl" is fun. The bandits have just now but laughed to death when I snuck me that probably sounded like an elephant. If I had those damned Iron Boots might want to put?

4.Level 24, 23 hours Grade fought against vampires, then slept a few hours. The sun suddenly feels strange, of course I did not drink it here, hopefully I find even a shrine before I turn!

5.Level 47, 51 hours I have three of the major cities as well as finished and get some title. Also, I am now a well-known adventurers in the game and people recognize me and my exploits. But still have to bring my blacksmithing upwards and once increase my spell resistance, those damn mages are just annoying and transform myself too quickly in charcoal.

6.Level 49, 54 hours got lost earlier in one of those strange dwarven ruins and then I hit on such an annoying Zwergenzenturio, who made short work with me, I could barely hide in the shade. I should try to sneak me and attack with a poisoned weapon from ambush, thus avoiding an open battle. With my light armor I'm just cannon fodder

7.Level 53, 57 hours Today I just relaxed and chased a bit wild, the meat I sold and processed leather. Have about unfortunately forget the time and was then in the darkness deep in the forest. Could my way just in free fight, my new ax has done wonders there.

8.Level 57 62 Hours: noon today tried to conjure up correctly the first time, had accidentally set fire to my company, however, passed the entrance test for the Academy of Magicians anyway. Let's see what still is so, I try my company just to go out of the way. She had earlier gefuchtelt so funny with her ax, no idea why she said "race or the lands in your face"

9.Level 79, 83 hours and now I've completed five cities and ended the 3 groups. The main quest, I have this completely off left, but plundered countless caves and forts and now saved up a decent fortune. So I'm going to build me a nice house. Maybe I should look for a wife for once, this sweet huntress of "white race" was there perhaps not a bad choice! Just this weird werewolf disease gets me, constantly grow my hair tufts from his ears, the last time cutting the orc ax I half ear chopped off me. Thankfully, a healer nearby!

Some pages are illegible. Looks as if a Chaurus eaten

27.Level 1xx, 203 hours Taking the because no end, I'm still not done! Constantly get new people who want something from me, Kill them ten thousand people, find the Holy untraceable sword of the invincible dragon megamurderers butcher, Emperor of Chi-Na will (Never heard of that is perhaps outside "Tamriel"?), Blablabla. On the horizon I see just a ruin I do not know have the same time set the difficulty level higher, wants to show what I can. Must .. plunder. Gold .. Giiiiiiiiiiiiiiiier weapons.

Of course that was only fun, but the hour times are quite realistic. Spend 200, 300 hours Skyrim? No problem, because you have if you want to do well enough. And done it is still not in, there are certainly still hidden quests and adventures, unseen angles and even more items and combinations. With "Skyrim" you can employ for months, if you still These include the "mods", with its countless additional adventures, the game time is really infinitely long!

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Steam
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Yes, even with the "Legendary Edition" of Skyrim is "Steam" is required which has indeed a very divided reputation. I was never a big Steam Buddy (to be honest, "Skyrim" was my first Steam game) but can not complain: Rapid patching and easy mod installing, starting, and playing is not a problem. Etc. Because servers need you anyway do not worry, because "Skyrim" completely offline is playable! In the end I can so arrange with "Steam", the whole thing is not really a negative point for me and I prefer 1000x "Steam" as eg "Origin" or something like the "Starforce" copy protection of "Flat-Out 2" , the Windows 7 totally prevents games!

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Installation
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Although an enclosed code is supplied with a DVD still needed because the DLCs must be downloaded during the installation only on "Steam" (at least for me). This means that between DVD insert and the first game start ever, depending on the bandwidth, can take some time, pity me would have preferred, everything would be on a DVD on it, such as in "Fallout 3 GOTY" or during the subsequent " Borderlands GOTY ". But among them is not to suffer the game and the little time I can still invest!

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Modding
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One of the reasons the "The Elder Scrolls" series is so popular why are likely to be the mods. Mods are "modifications" that fairly can so change all aspects of the game, because it comes from graphic and texture mods, via improved user interface, bug fixes, new quests, cities, weapons and armor to complete revisions as the combat system , Versatile and easy to install via "Steam" or as the "Nexus Mod Manager", just great! Here you can customize the game as you want.
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Bugs
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Since the publication of the skin game and the expansions many official and unofficial patches have appeared, now you can say definitely: etc. For virtually every bug / error / Glitch Is there a fix or it is resolved in a Fixsammlung. Even with the latest official version of the patch that it is installed via Steam just little things like sometimes minor translation errors, with fan patches such as the "Skyrim Directors Cut" to "Share Soft" is the game actually enjoy bug-free and perfect , About bad mistakes you have to make any big thoughts so. Especially since you in the size and freedom which provides minor bugs the game can sometimes accept!
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Conclusion
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"Skyrim" is for me a monument in terms of role-playing games, but it offers more freedom and scope together as dozens of other genre representatives. It's beautiful, atmospheric, is fully adjustable and provides material for weeks or months. Roleplayers heart what you want more? In my opinion, everyone should, of even a little thing for the Middle Ages, or RPGs Fantasy has Skyrim to test at least once: you will not regret it! I hope the review I could at least give a little insight into a big world and perhaps even arouse some interest for this game! Certainly there are many points that you could mention to save the great chorus in the Start menu on the variety of alchemical ingredients, the various diseases, the peculiarities of the combat system, the ever changeable difficulty, or at any time possible function, "Skyrim" is a world unto itself, and incredibly hard to squeeze in a review. Here everyone should take the sword, the bow or wand in hand and begin the journey into the adventure ...

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