The graphics are very poor conditions for PS2. Textures are resolved extremely low, many objects gemapt just unclean. The level design is absolutely scantily: You can tell the level at which they are to represent, but of attention to detail can not speak. Forests are collections of always the same tree (there are maybe three or four different tree models in the game), Dungeons are just caves of rock walls and floors - anything but a visual feast. In addition, one has saved by choosing the bird's eye view a lot of work, because you need so only model from a single perspective, the already meager backgrounds. Nevertheless, in some places the frame rate sags a strong, especially when several people in the picture are. Here I personally expect simply more.
The character design on the other hand has managed. At least the 108 stars are well designed and animated handsomely through motion capture in most cases. Of course, you would have the characters a few more polygons can be missed, especially the less important, and who does not like the cel-shaded look is here anyway ... I'm not happy at this point but satisfied. For the opponents, however, was saved again. There are only a handful of different, but which are recycled in different colors.
From the gameplay itself ago Suikoden V are classic and orients itself again to the first two parts of the series. In the turn-based battles take part a maximum of six companions. The whole is refreshed by combo attacks and group attacks. However, there are run in real time at some points in the game and battles. Here are instructions to his troops where to go. If you encounter an enemy party, the game will be paused and the two groups fight in an extra screen for the scissors-stone
Paper principle fully automatic. Some design decisions have been taken here, however, unhappy: So it can happen that two crews constantly fight in such small time increments that you yourself can no longer intervene in order for example to withdraw a weakened squad or cure. In these battles since then can die also important characters, one wonders sometimes as a player what the developer has been thinking. But you can see over it can the system be described as successful.
Also again, of course, the expansion of its own castle - just a shame that the castle system has not evolved since Suikoden 1. All the characters are just around easily, from a proper "life" in the castle you notice anything, the whole looks very sterile.
Unfortunately, the difficulty of the game was extremely low. Virtually never to get in a fight sometimes into trouble. Almost a joke, most bosses, miteinbeschlossen the final boss. Tactically must proceed you never actually - which is why I have the car Battle function in the game very much appreciated, so the fighting was at least over quickly without that I had to overuse my X button.
The story I was good enough to overlook many shortcomings of the game can. There were some interesting twists and it was as typical of Suikoden not a classic good vs. evil scenario, but rather a struggle between good and good with unerschiedlichen views. Smaller weaknesses there (the Senate was not enough for me treats), but they are manageable. The Sammerln the 108 stars is fun, just a shame that you really need for some a Lösungsheft.
The music was mostly very good, only the piece of music in their own castle I did not like, here I would have wished something more subtle, at least you can hear the song as many times ... because you should make sure that the player is not on the mind goes.
Conclusion: Suikoden V has too many shortcomings for a Topwertung can but thanks to the story but a good time. I'm talking about recommendations to fans of the show out, as well as fans of the classic JRPG who want to enter the series, because the second part is now as expensive !! * @ *. 3.5 stars.