--This Text refers solely to the solo mode! As for the atmosphere, this game is a 5 star deserves, but who was happy as a soloist on without friends or internet connectivity to let off steam in the solo mode, a bit disappointed here. I have now played by the two campaigns and wonder but sometimes, who won the missions, I or the random number generator? The fundamental question is whether you really crucial as a single soldier can act on a battle, in which during the battle to take on each side about 200 soldiers against each other. There were missions where I had 70 'kills', yet the mission was lost, in other missions you get nothing baked and still wins. Disadvantages: * One can not itself define objectives (eg: taking a special control point, setting the primary 'Spawning' checkpoint). * The composition of a team is not well solved. (My role model: team in solo mode of Freedom Fighters) * A campaign per 'side' would have been better (ie 4 campaigns) * Not enough control over what happens or knowledge of the current objectives of the AI bots (eg by radio communication). Also in 'balancing' a few things struck me, so the Wookie Arch seems compared to other titles to be this time too weak (damage and rate of fire). The bullets of snipers are very slow. The Droidikas than opponents very strong.
Benefits: * It is in the middle of Star Wars * Well-known battles from the movies * You play in solo mode all parties * Much better graphics and so foresight than the console versions. Had in solo mode similar to a (Real-time) strategy game, more control over what is happening, LucasArts might of large Throw succeeded. What remains is a nice Star Wars game in which you get the feeling, really in the battles of Attend movies.