Specifically, to me is the game as follows:
The graphics are beyond reproach. Great in-game graphics encounters much crazier prerendered sequences. Of course, it always keeps this particular type of cel-shaded graphics, but here is a thousand times better implemented than for example in Prince of Persia 2008. In particular, Pan and the title characters (ie the Lords of Shadow), really are absolute hit. I'm sure that if there would be a masters of werewolves, he would look exactly like in the game. World class!
The sound is also very well done. Not earth-shattering, but settled in the upper third. The voices of the voice actors have been all very well chosen, and especially Patrick Stewart doing a fantastic job as narrator. Even Robert Carlyle as the voice of Gabriel is absolutely convincing.
The story - well that is well known and has already been told, for example, in Dante's Inferno as or at least very similar. This does not mean that it is not good. It is just different rübergebracht than with the rather dauerwütenden Dante here by the rather quiet and (at least initially) stationary in faith character Gabriel.
The game mechanics is - as already indicated in the preface - a little overloaded. Here would have been less clearly more. Who can have 1017 different fighting combos and the vulnerability of different types demons notice against daggers or holy water-Fiolen? The advantage is of course that you have accidentally trigger some wild combo by Button Smashing and often so comes to success. Overall, the control is but sufficiently precise.
The playing time is 20 hours with good loose at twice the usual time today. That on its own merits before a special round of applause (even if it is, as always, very much depends on understanding of the game and the personal skills of each player). As a matter of must, however, also be noted that this period is due to a large extent a pretty hefty difficulty. Not so with respect to the strength of each interim and bosses, but rather to the complexity of the puzzles deposits. A good example here is the level in the music box. If you only even know in what order you have to proceed, you can well solve the puzzle within 5 minutes. But you need takes an hour to order only once the corresponding sequence of different colored rolls through to try to figure out. This sucks a bit. To be fair, gives one the game but the opportunity to look at the solution (and to dispense with the experience points in return).