The special feature of game is: You can not see his own cards, but only his teammates. But you can of his game partners do (either color or number Note) received that help one play the right card in the course or throw become superfluous.
In principle, everyone has three options when you're on the train: give a tip, exchange or play a card. Fits the laid card in a row, a thunderstorm tile is turned over. But be careful: there are only 3 of them, otherwise the round ends prematurely and all go away empty-handed.
Communitarian one tries to put the fullest possible rows, in order to achieve possible number of points. The player so do not act against each other. A further plus point. The ambition is created anyway, but just with one another. Here one can develop very diverse strategies in the game. It is a game in which of course the pull-along, luck plays a bit of a role, the greater part but in any case is of a strategic nature. Coordinated teams make it quite fast in the second highest rating category. However, the top remains a challenge and an incentive for a speedy new game round.
There is the possibility of the difficulty by changing variants (including 10 Rainbow Card interfere).
The game manual is easy to understand.
Conclusion: The one or the other round one needs already to familiarize yourself with the basics of the game familiar and understand the basic strategy pattern in the approach. But then one has taken the fascination of the game. Has, in my view deserve the Critics' Prize "Game of the Year" in 2013 received.