Procedure:
In turn embark players on trade trip: The active player chooses one of the three sea deck, covering its cards one by one. The level of sailing own galley determines the driving distance (ie how many cards you may discover).
In fog cards have to Roll for an event: Either you erwürfelt be gold or skulls. They symbolize the strength of a pirate attack. For each gun of his own ship one rolls the battle dice. If you were successful, you will receive a pirate captain from stock in jail his galley. Otherwise, the run is terminated immediately.
The action cards you decide whether you want to perform the corresponding action. Overall, one may carry out up to two actions during his trip. If you have less executed, to obtain a commercial letter. This may set up one in order to perform the action of another player also can.
Commercial port: buy or sell certain goods.
Equipment Port: further equip His ship: increase sailing stage, acquiring a gun or a sailor. Sailors can be used at various points of the ship and bring more features.
Meet current job this target port if the conditions are met (specific, precious or captive pirate): the port of destination.
The game ends when a player has collected a certain number of victory points.
Conclusion:
North Erwind is thematically a typical game by Klaus Teuber: boat trips, discover and trade goods. That there were already some of his games (Settlers of Catan, explorers Anno 1503 to 1701, etc.). I like the theme repeatedly bothers me however less. However, the game mechanics are not entirely new and "Starship Catan" were already at its 2-person game uses. In particular, the uncovering of the deck and the two possible actions are removed therefrom.
Uncovering the stack is pretty happiness depends. It decides whether to acquire the necessary goods for a job and / or to reach the desired target port. Often thereby exciting races evolve to the target ports when multiple players can perform the same jobs. Somewhat frustrating it can be when you really unlucky: yourself you missed with several attempts to target port and then sail a teammate on the first try loose the finish to snatch the desired job. This game has some already decided so. It is also important that you remember which goods port in which stack is located, so that you can embark on the voyage targeted.
Luck plays incidentally also at dice of pirate battles a pretty big role. However, North Erwind is a family game. Here the luck factor can still be a little more pronounced.
The extensions can be counteracted somewhat the luck and increase his chances. Therefore, it is at the beginning very important to equip your ship well: More guns for more dice with pirate battles and the higher level sailing to uncover more cards. Substituting be sailing to the highest level, one can discover all the cards in a stack up to a single. Then it can still happen that the necessary victory target port is this final card. This is of course annoying.
It is advisable to avoid now and then on its own action of his turn to respond flexibly to the commercial letter obtained thereby to the actions of the other players (and possibly perform) can.
Exceptionally beautiful is the game stuff! It's really fun to play with the three-dimensional ship models: put sailing, stuck guns, sailors, prisoners and goods in the slots. This awakens really the child in man; o)
The rule of the game is relatively simple and thus suitable for families. For a family game it is exciting to search the stack and deliver to race to the target ports. For experienced players, however it offers not much new.