I think this game can teach children something about spatial depth. You turn here Mario "a": Turning the 2D world into three dimensional space with depth. That's the most important thing in the game. Who does that time, immediately understands everything. You come somewhere not over? A pipe, mountain, Monster? Rotates with "A" and the oh so dangerous Obstacle is flat like paper - and you walk past. You can Mario and any other of the 3 figures that you get, even flatten - with an upgrade - or zoom out to in tiny mouse holes occur. This idea is as simple as the entire control system and also the degree of difficulty. The scope is min. 20 hrs. The money is good invested. You can buy, sell, talk to characters. There are the jump'n'run part and the adventure part with little RPG deposits. To discover there some anyway. Sometimes you can also interact her by her puzzle-solving, eingebt texts, answered questions. The usual Mario universe is expanded here, Bowser also appears - unlike he is known. The music is snappy and playful, sometimes very experimental. The developers have managed not to make the puzzles too sprawling, and the principle of non- straining over - and that's what sets it apart from so many other games. Sure, it's harmless, nice but extremely motivating: New worlds, new upgrades, abilities, Collecting, the rotary effect. Thus, from a known 2D level thanks to 3D rotation suddenly a very different feel. Who has not, it should pick up blind - so his eyes are opened.