You assume the role of a street-Fighters and fights his way through various street fight-scenes upwards.
To ensure that you do not ever go to the ground and loses the fun, it is essential to build your own fighter by training sessions. For completed workouts you collect Skill Points, which can then be applied to various characteristics of the fighter to make it better, for example, strength, speed.
My experience is that the training is really the key to a frustration-free gaming experience. One should own fighters at least build ever so far, he is about his skills at the level of the respective opponents (the skills of opponents you can before each Fight display and can then dispense as needed on the fight and first back in the training hall).
I myself use this almost exclusively the training on small punching bag, because it is there relatively easy to collect a unit the maximum skill points. At the beginning of each session The Fight I prefer there to warm up for 2 to 3 units by that brings 3 x 50 skill points and almost in passing a very neat design of the fighter. While there are other training options, but because you have to clean powern much to collect maximum points (and the life one wants to not make it harder than it needs to be)
If you have structured his fighters, the fights are just a delight. You can, depending on the slope, rather clean fight in the style of Henry Maske or you can use many of the dirty moves that you can unlock gradually by victories.
Control with 2 Move controllers work very well. Before each battle is calibrated short, but that's fixed in a few seconds and is by no means annoying. If you have a very, very well-lit room, the game can also track the head movements. I usually play but under normal artificial lighting rooms and then does not work, the head tracking ". But that does not need it, to have fun on the brawl.
The Move controller is in any case very well known even with normal or low-light conditions and jabs, uppercuts and haymakers go liquid by hand. Determine whether the recognized strokes are mapped accurately to the last centimeter, I hate to judge, it makes you feel good in any case and I have at least only very rarely that my movements do not arrive feeling properly.
In very rare cases, the tracking tangled somehow and own fighter suddenly so can no longer be the fists too far up, blows begin clean. But that happens really only now and then, and then never in the middle of the fight, but at the very beginning, before we go right. Then you can simply pause time in combat, directly calibrate new and on we go.
Quick realize that The Fight is less a game (there is not really a story, etc.) rather than a cool fitness program in the form of games. Who is not in great shape, come here quickly sweat and - when a fight stretches a little longer - even into Jappsen ;-) As you get a whole new respect for Klitschko and Co.
Anyway, I can not understand why the game has been cut down in the relevant press so ... maybe the testers simply had no stamina after several weeks of intensive use absolutely.
For every Playstation Move fan for over 18 years an absolute buy recommendation.