Cooperative I finally went with my Austrian "allies" on Zombie hunting in Africa. So much for "politically correct". From the former Survival character (much 'enemy, little ammunition) of the predecessor, however, was little left, gave it weapons in all shapes and colors and ammunition sometimes more than we could bear. Seriously, having to be let nothing seemed to us to be the real challenge. The clear inventory invited to brainstorming. "You take the grenade, I'll carry 'the herb." - "I do not want the shells." - "I do not want too." There was no lack of ammunition us anyway and we know God no good shooter ...
RE veterans will also have to accept a departure from the classical flair. Looking back, I feel the story and narrative as downright soporific. The story so far is - guess what - brought to the man by rendering flashbacks and documents lying around. My attention span is usually neat, but here me annoyed reading even a short text after the first two levels properly. Similarly unimaginative the two protagonists. But while the adorable Sheva least visually what hermacht remains Chris time playing the dull, two-dimensional caricature of a B-movie heroes. His ausgelutschten dialogues already taste like 'times and eaten every second sentence seems his own star on the Walk of Fame in Hollywood to have. I endured just towards the end only grudgingly. Just for a star deduction.
The fun part is that in which you specialize, assigns responsibilities to the collaborators and together saves your butt. In addition there is an opportunity that is in abundance. We've made it so: Sheva assault rifle and pistol, Chris grabbed himself shotgun and 'what for sharpshooting. What was to lead, walked so naturally in his or her pocket. Moreover, the tasks were clearly distributed. He blew away nearby enemies groups and switched remotely from a headshot, she took care of the rest. It does the way well to stay within touching distance. If one of the two overwhelmed, the other often only seconds to help out. Who marked on your own to Rambo, is often eaten. The thick chunks buttoned it ideally before your partner. After Madame has moved the bouncing err including chainsaw with aimed shots in the extremities to think Chris is like a man in the melee and missed him. Team spirit is thus promoted, enforced and so makes the lion's share of the game fun from. What is left of it, because if you tried it alone, I can not judge. A lot of it will not be ...
There's variety in form of infantile QuickTime Events (button that appears on the screen and that dalli) and struggles against interim bosses. Here at last is clear from Shinji Mikami legacy a dyed in the wool Action Adventure has become a simple console shooter precisely. Presumably he did well, it never even touching.
Conclusion: Couple is Resident Evil 5 money and time well worth it and I can only rate. A good 20 hours, so four or five nights, it employs excellent - in a single pass. If you want to unlock and use the secret weapons, has already ran more often. The simplistic design of the main action detracts from the game fun only mild, with a friend, it still remains enthralling. However, it has certainly nothing more Creepy. But the sun just smiles too often and you see the bad guys too early wildly storming towards itself, curb, as if something unclear, and then loss printen again. Time enough for any blindworm to make something.