On the other hand, Mario Paint, then for the Super NES (with ball-in SNES Mouse look and NEM gray hard plastic mousepad!) One of my favorite childhood memories. For days I have built on small animations, video game scenes recreated, built their own scenes. Of course, Mario Paint was extremely limited, with only a picture could be saved, the Mouse operation was fairly clunky, but it put a tremendous charm behind everything, an infinite attention to detail, and today the music editor lives on as a flash adaptation and has become legendary.
Had I known that WarioWare DIY compressed both games for a brilliant piece of software, I would as soon me wear my legs the next electronics store sprinted for the title to play, soak, bathe me in it.
---
In short: DIY is a perfect introduction to the world of game programming. It takes care of everything for its own microgames: graphics, animation, music, and of course especially the programming. Here you will first (very long-winded some) of Wario and Penny introduced to the basics of the program - it will be held at the beginning of something very much on the hand, but perhaps is not bad, after all, is primarily the foundation of AI (with objects , switches and conditions) for beginners somewhat abstract. However, make very quick first sense of achievement one: Quick to put together his own microgames, and turns little by little new areas free - music programming, the comic laboratory, and later the wonderfully successful deepening Dojo, where you have to solve programming problems on your own.
Firstly, the introduction to programming is well done - so you learn not only fast simple AI constructs, but also more complex relationships and later also real hacks, with which you can create complex workflows with small detours; on the other sprayed the game a vivid and witty charm to you outside the best Nintendo games extremely rare finds: buttons are represented by dancing men, scrollbars by Ninjas and the Undo function by a little man, and the "selection" is -Sound of the cursor taken with deadly accuracy from the SNES Mario Kart. In the music program there next to traditional instruments such as percussion and piano and grunting pigs, cats, dogs, deep singing men, NES sounds, Karate screams and similarly grotesque stuff.
The drawing is Mario Paint extremely similar - delete especially the many ways images are a direct, undisguised homage to the SNES classic. To build their own images, and stamp pattern just makes a lot of fun. I wish Photoshop would be so loving and funny!
Here, the programming scheme deserves great praise: It is very well structured and leaves despite relatively fewer, clearer instructions an incredible amount of options to. And precisely this is the clever: One would it be easier to make and can integrate frequently used functions with (eg a standard hopping function or scrolling), it then but solved that you have a little strain his brain to these functions to build itself. Again, enter the preset games a perfect foundation - you can always daily in these games and use them as inspiration.
The pre-programmed games are less than in other WW-titles and also relatively tame - what triggered the urge in me predefined games to import first and aufzubretzeln a little. So you learn playfully how complex games are made. And there really is something for everyone: Whether you really designed each game from scratch and built or existing stamps and songs tinkering own collagen, there is always something to do. I have (according 3DS Log, and so just the other day before Ocarina of Time 3D moved into first place) as not played by the 25 hours, I've played the game the preset games as well and full and completely me focused on the trial and error, the loose play around or even often, engrossed deeply integrated build of game mechanics.
On top of a pile of funny songs and comic books that you freely plays with time, again all with the invitation to import everything and rebuild itself and rumzuprobieren that mentioned dojo for training of programming skills, what can I say - this game no: Software will give me a long time, very long time not to be boring. Space is definitely more than enough available!
The only downer: With such a fantastic tool I wished to build the possibility of longer games without being too short Microgaming timeout. Now, for something software like Game Maker would then perhaps be more appropriate, but there are no cats synthesizer, grunting pigs or scrollbar ninjas.
---
So: An absolute, uneingeschränke, haunting, almost pleading buy recommendation. Especially at the price. Even now on the 3DS still (unfortunately apparently something of lost) must-have for all the well have only a vague tendency toward creativity. Or want to wake him. For me one of the biggest upsets in recent years, and a glorious proof that even simple programming can make an insane fun.
(And if you imported the "Mario Paint" -Mikrospiel runs instead of the normal music suddenly what has conjured up a fantastic nostalgia creeps me out Mario Paint.)