Sadly RPG Trend

Sadly RPG Trend

Dragon Age II (uncut) (computer game)

Customer Review

It is clear to every nook and cranny that Bioware has worked only 18 months at stake and increasingly makes a "console idierung" its title. The extreme in much of repetitions and simplifications in the game world and gameplay are the clearest examples. The whole thing seems to be designed to lower development costs and quick cash with subsequent DLCs that are to fix possibly some of the dramaturgical and play worldly problems. But then you should not have to pay a full price for the basic game. Now for the points in detail.

Gameworld:
Here there is a brazen recycling, as I have never experienced in my 20 years of playing experience in an alleged Top game:

- You dutzendemale goes through actually IDENTICAL level, which then receive only another label (such as "cave ABC"), each texture, each architecture and each object are exactly at the same place! This is the point that I think the worst, since the gameplay is artificially stretched and simply flowed into the development of Levels no time

- The game world consists of 15 to 20 small to very places (from the mini-district to an apartment), to which one always returns and that must roam constantly and are always filled with the same opponent

- The few places that you can visit, are conspicuously empty and sterile, with the same old inhabitants who practically do not move. The few municipalities are also designed uninspired. One would least the few areas that you can be modeled and textured design, attractive and varied.

- There are no other climes, no snow or desert landscape, no dungeons or special dungeons. There are two or three small outlying districts, but also uninspired design and are absolutely sterile.

- The levels are so tubular, that there is practically nothing to explore, no hidden areas, no hidden treasures. And it did not even happen something special as scripted games such as Call of Duty. So there is no reason such as the level design to save time as a developer.

This means that the 20 to 30 hours of play relating to these few places where takes place the unchanging gameplay. A REMINDER: It is always sent to the same places, just to get back to kill enemy hordes there.

Gameplay:
- There are about 90% only violent solutions, always the same: talk to Person X, kill them or get from her the order to kill someone over to point X and kill all appearing opponents -> you talk to a reason to kill have, talk, kill, talk, kill, alternative Handlung- and solutions there are virtually no
-> The only exception are the few dialogues with the company, where you sometimes must appease verbally or love affairs arrives but often run their quests on killing certain enemies out

- You can with virtually nothing and interact anyone: you talk with a few people, is very few dealers, runs through lifeless areas and kill the aufploppenden opponents. It is a game on rails without the 30-hour drive would offer variety or special voltage on them.

Items and Inventory:
- Companions can not be equipped with armor for the torso and extremities (armor, boots, gloves, headgear), they can only get a new weapon and rings, amulets and belts. This will remove the apparently overmatched roleplayers work, but is not very plausible.

- The inventory and purchasing menus to see all the objects of a type (eg wands) the same, because they are represented only by a symbol, only the martial values ​​have to be interested in the player here

- The few items that can be bought from the few distributors that are usually not better than the few items that can be found in the game

- Why take a plate armor in your inventory as much space / weight one (1 slot) as a ring or an amulet (1 slot)?

- No right set items available

Combat system:
- An overview is often not available because the camera does not allow a zoom-out

- You do not need much to make, and can sit back, especially if the group has grown stronger, tactics are not necessary

- Several waves of the same old enemies back to that one destroyed very arcade moderately, there are hardly any individual challenges

- The fight is ended, health, mana and stamina IMMEDIATELY regenerate, you have not raced only once or power the group before moving on (exception: when someone has died and wakes up, can his "injury" heal)

- Bow and crossbow do not need ammunition, they just shot infinite

Dramaturgy:
The individual missions themselves are well told, but what is the overall conflict that holds together the individual missions? What you fight? Is there a large internal or external threat? No: it is always about betrayal, murder and kidnapping in the always same insignificant people who have no role in a more global action (the name of the protagonist as a "champion" to hide the fact that the threat Qunari completed in twenty minutes gameplay was)
-> More like a soap opera, it is entirely unepisch, there is no big goal
-> The whole game looks like a more or less unimportant chapter a more epic game (eg a chapter of Dragon Age: Origins)

Graphics:
some textures on the people are very blurred: you can clearly see that they were just painted in Maya or 3dsMax with the internal 3D Paint tool on the final grid wireframe (which leads to blurred pixels pile without normal mapping effects). This is very low for an alleged state of the art game.

A very strong buy recommendation! Rank: 5/5
February 14
trackpad Rank: 5/5
September 25
Excellent 259 50 136 1206 Rank: 5/5
December 21
a joke on you 5 Rank: 1/5
February 23