Class tactical RPG with a high level of difficulty

Class tactical RPG with a high level of difficulty

Black Guards 2 - Standard - [PC] (computer game)

Customer Review

One year after the release of "Black Guards", a tactical RPG mix that in the world of Pen & Paper RPG "Das Schwarze Auge" (The Dark Eye) is settled and also makes use of the rules, with Black Guards 2 now direct successor appeared, the playful not need to reinvent itself.
In Black Guards 2 to play a solid protagonist whose "character" and plans to conquer the throne, are indeed quasi specified, but we must make quite relevant moral decisions during the game, which also influence the gameplay. In addition, the class is not predefined - you can Cassia So according to his preferences, for example for mage, fighter, healer, archer or a mix of everything, develop.
These are a known from the "Black Eye" quest points available, obtained by the completion of battles and quests. This can, etc. in 5 talent trees arbitrarily on magic, weapons handling, skills are distributed, which now, unlike the first part there is no longer the possibility to skill the actual attributes themselves. This is done indirectly by learning skills. In addition, new, that the direct effect of the learned talents will be displayed on the character, such as the increase in armor protection, or handed out damage. It is this much more convenient compared to the previous feedback to the characters make the development of the figures now much simpler and more transparent, and contribute to the majority of the game fun, if one is working on his characters.
Apropos of characters: besides the main actress Cassia also find the well-known warhorse of the first part their way back into BG2. The rauhbeinige, now somewhat pudgy dwarf Naurim, the womanizer with magic arts and the rather taciturn woodsman Takate. All they have to offer many well set to music monologues and dialogues again and contribute to the dense atmosphere.
The gameplay consists essentially to secure the impact on the throne by conquering cities. Almost as in "Total War" it happens but also that these cities be tried again even by the enemy and reclaim. Then we obtain by simple mercenaries, can be the fighters, mages or archers the opportunity to defend this. These mercenaries remain faceless and be replaced if lost without any consequences again. Are the own characters also happens to be just in the contested province, this may interfere with the fight.
The tactical battle (hex) fields have become larger compared to part 1 and offer different height levels and real coverages, who playfully strong influence (eg have archers of höhrem areas a better chance to hit). Part can be obtained only by the crisp skirmishes clever exploitation of circumstances.
New compared to the first part is the resource "persistence" in addition to the magical astral points for spells. This special abilities can not be used indefinitely, but cost the appropriate energy and fighters are no longer cheated against mages. In addition, the factor of luck / coincidence was defused, which means that now every spoken spells also meets and can no longer fail. This fighting to tactical play, because you can plan his moves better, without having to rely on the chance factor.
Overall, Black Guards plays 2 now liquid and more transparent than the first part and the part "dynamic" Kamapgne even more exciting than the split more in Chapter Black Guards. 1
Those who enjoy tactical RPGs that focus on tactical battles and has already enjoyed playing the first part, can safely access here.
The image has not changed compared to part 1, but is still very presentable and offers many interesting and pretty battlefields from jungle to desert scenario maps. Unfortunately, it still does not rotate, but only back something that is a bit confusing at times the tactical map.

Warning: this version is Steam bound, the Premium Edition includes both a Steam Key and a DRM-free version of the game!

Per
+ Tactics RPG with much claim (high difficulty) to Hobbygeneräle
+ 3 levels of difficulty
+ Well-implemented DSA regulations
+ First-class setting in German with very good speakers
+ Protagonist with a penchant for dark fantasy
+ Characters can be customized extensively
+ Fair price
+ Good size (about 25 hours of play)

Contraindications:
- Partly due to high frustration factor crisp difficulty
- Only static city screens
- No saving in the often quite long battles possible

To howl! Rank: 2/5
December 1
Slate fun and practical Rank: 4/5
April 20
perfect 10008 1 Rank: 5/5
June 27
good service delivery Rank: 5/5
March 27

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