There is much to praise, but what is immediately striking attention to detail. It's all gestalltet with love, such as the character specific records gestures that are just fun to play them. Then the character is wonderful diversity. 9 different character that are ground up different and have completely traceable weapons, as well as health and modem speed.
So each character is individuel and you can not with the other vergeleichen, yielding, always finds a character straight on your mood, or one-sided talent, on the you feel like doing.
What has been achieved is wonderful that through the weaknesses and strengths of character there is really no Charater, in which they say: "The is indeed much better than the other, CIH only spile the" (etc., as in other others playing so often the case). By skillful teamplay, what really matters in this game, not like in CS: S, or the like, can be any team crack.
The really great when TF2 is how just been said that the team is in the foreground and not the will, to make kills, as you know from other games ago. Even the annoying (CS: S players know what is meant): "(. + Possibly insults) Ooooooh that was my Kill", also this situation is provided by auxiliary results.
Super is also the Ansporrn to complete achievements to new weapons, a total of 3, except the Engeener who gets none, Musser acuh not free to switch and to ertsetzen by standard weapons. These are generally better, but always have advantages and disadvantages, so newcomers with no new weapons have not disadvantages. It really works well with the nines weapons, you always have to think about whether you take it or not. But often you wechlset in the game in order to optimally equip themselves against the enemy.
So the fun is in the foreground, of course, but also the will to switch weapons free.
But since you nciht creates every achievement, the problem was solved here. One finds namely from time to time and again weapons, so you have a few hours a couple of new weapons has.
Below is a list of characters and their einzelen primary functions, for more information just once googling about TF2 wiki:
ATTACK:
Scout: The quickest of all, double jumps
Little life
Shotgun
Soldier: Right slowly
Much Life
Racket thrower
Pyro: Faster
Normal Life
Flamethrower
DEFENSE:
Demoman: Faster
Normal Life
Mortar
Heavy: Damn lame
Damn much life
Minigun
Engeener: Little Life
Faster
Sentrygun (Art Car. Turret to build)
SUPPORT:
Spy: Faster
Normal Life
Invisible, knife
Medic: Faster
Normal Life
Heals player, Saw
Sniper: Slow
Normal Life
Sniper
As you can see, the characters are fundamentally different. However, the Heavy is eg nciht only defender, but the Medic at his side expresses a hefftiger attacker. Who thinks, as I do Medic yes no kills, do not cry. Wen a player makes a Kill and you heitl these, there a Helfskill.
Through skillful team constellation is a victory so easily accessible
Desweitern damage simulation, graphics, sound and control are wonderful.
Conclusion: If you like a game where the fun is in the foreground, is in the teamplay of distress, the players are normal and wide always very friendly and a game for little money searches, has here found his dream game.