In the middle of the game each item 6 cards (also "have-will-card" referred to) in the colors red, blue and green on 3 stacks distributed obscured laid. Each player receives a set of 15 cards I offer, representing seen from above or below various denominations and colors (currencies). Thus, the player can choose, for example, whether he plays off the map as a blue or red 5 3. A special element in the game set as the paradox cards. These run the existing rules partly absurd, since they determine, for example, that the values in red suddenly apply for green and vice versa. Deweiteren can you get bonus points if you, plays out very specific cards, eg. As Raj and Howard in a game round. Because the paradox cards using concealed prior to bidding to have-want cards that can cause real surprises in the round settlement here.
The game itself is very simple structured and follows 6 laps always the same scheme:
1) At the beginning of the first round, each player takes his personal deck 5 cards in the hand.
2.) Each player receives a number of paradox cards compared to the total number of players.
3.) the first 3 have-will-cards (1 per color) are then revealed.
4.) Now, each player can decide whether he wants to use one of his paradox cards in the current round. The used (s) card (s) will not be revealed.
5.) The players place the bidder card inserted in front of him. Each player may always play only one card and then have to wait until all players were once tuned to play out more cards. Who wants to take a card more fits. The Offer round ends when all players have passed.
6) Now the evaluation takes place, however, the paradox used cards are only revealed that flow with in the standings. Special points are awarded when determine combinations of cards have been played or Umberechnungen if the offered features other colors have to be allocated. Any player who has spent the three colors the highest bid, the cards must accept and must use its put aside. Aggrieved bidders must take their bidding cards back in hand.
7) At the end of each player is able to join 2 new cards from your own deck.
This procedure is repeated 6 laps, until all 18 have-will-cards (6 each in 3 colors) auctioned. At this time, the deck of the players are exhausted. Now we need to add up the values at all-will have cards. Whoever has the most points is the winner. In draw the number of remaining hand maps of the victory decisive.
Conclusion: A funny card game for in between, for one does not necessarily TBBT-gazers must be (but Helps to know about the characters a bit). However, the game does not necessarily addictive, and should be played with more than 2 players to enhance the gaming experience, because on several players and several paradox cards can come to train.