Since my PC the requirements for the PC version was nciht just, I decided a few weeks mcih anch buying a PS3 for the purchase of the game. Beforehand I had already researched a lot, watched videos and studied preliminary reviews in magazines. What I saw dor, read and heard has strengthened my only do and I do not regret buying at all.
As mentioned elsewhere, the atmosphere is gradually aufgebaurt here and get the tension over the entire course of the game consistently upright. Partially it can literally feel how the rain behind the Wnadverkleidungen things or eerie sounds penetrate through air ducts to the ears of the player. To experience this thrill really full, the room however was to be darkened. Who then this leaves after more than 16 hours will probably consider his environment in a different way ...
Technically, Dead Space really new standards in gameplay in general, as well as the Head-Up Display in particular. The gameplay consists of slow or not hnru Running passages together, but also includes some nice puzzles. For example dicerse articles must be sought and found to progress finally. Okay, there are probably in every game these days. But you are, of Spiler, ever driven in the weightlessness of space there, or who in this very experienced with how it sounds ... feels when a ton Zenrifuge receives their service, suddenly the floor sags under way and you see nothing but the black void of space vorsich? All of a sudden fall a Zitae a like oh my God, it's full of stars (2001)
The sound of silence - in a figurative Sine - is really succeeded. Not only that gradually runs out in a vacuum parts of the ship of the limited air supply. Also the hearing is packed by the AMngel to air in cotton wool. SämtlicheGeräusche are, if at all to be heard only by very low-frequency noise by Bass. The behavior of solid and liquid objects is unique and in this form still existed nciht in a computer game. Likewise, the ice crystals can be seen that in some cases reflected in clothing and equipment of the protagonist - MADNESS!
These parts What the HUD (Head-Up Display) anbelang, over which the state of health and charge level indicator can be read, so are perfectly integrated into the gameplay. The health indicator is "mounted" as SG RIG along the spine on the back of the suit. The charge status indicator appears as a hologram for each weapon on this and thus interferes with the game not because he is simply a part of this.
With progressive course of the game, also the number UDN strength of Gener, as well as their speed increases. Of course, account must be taken of this onslaught, which is why all the "tools" - All weapons SIDN mining tools, which have undergone a modification here and there, to now be useful to be able for surgical purposes - can be "drilled" means energy node. ANd nciht only this. Also the suit ansich learns (or should this zumindist betimes) extensive upgrades.
Conclusion:
All in all, the game unhetrhalten me in the first round scarce 17 hours over the course of several weeks. SIDN breaks in some places auich imperative because is even on the easiest level and remains Dead Space games with a commitment to a high level, which then also exclusively aimed at adult players. Although the German version of this country also uncut, because it is against Aliens, respectively set wiederbelbte and mutated dead to defend. Nevertheless, a game to play that is worthwhile - not once!