In partisan side we stand behind barricades and try the onrushing, Wehrmacht soldiers ward. However, this project holds only a few seconds, then we are called and take refuge in a side street and through a manhole cover in the underground. Here we keep also initially coming back to in order to obtain orders to blow up an ammunition dump the Germans for example, to save a priest or to storm the local central church.
So we are as the American reporter Robert Hawkins in Poland at the time of World War 2 on the way, in the Warsaw Uprising. Based on past experiences, during wartime as Kriegsberichtserstatter, our alter ego is committed to the resistance and gradually enlightens us about the game even more precisely on. So our hero is also good around in Europe and help the partisans everywhere.
To ward off his opponent takes Robert Hawkins doing everything to what it is in the fingers, any weapons that 1 seems to be 1 replicated from weapons museums, is it this familiar, but even a simple stone can be quite helpful. He may even mark the enemies that are visible then on the minimap as icons and so can also be followed from confusing positions out by binoculars.
However, the opponents themselves are rather tumber nature, they stand around and can shoot down either simple or get into cohorts on the players running up and have some opportunities here, if they fire on all cylinders. In such places annoys the checkpoint system is not always well-placed, if after successful passing almost the whole section must be played again. So the AI varies between abstruse stupid and kept artificially difficult. A useful balance rarely found and the highly touted missile system (sniper technology thanks CryEngine) helps as well not really.
The levels are beautifully designed, as the graphics engine can splurge strong but despite imaginary freedom of movement, you quickly realize that you still have to follow the invisible tube levels. It is not just taken by the hand and led through a straight tunnel, but if I now walk left around the barn or right to the barn to get to the rear goal is even now rather care about times to lead an over sharpened example. Nett are often interspersed destructible objects, bring in the variety and occasionally also combative value when the fence, behind which hides the enemy is shot apart from us.
The small cutscenes in which the characters talk to each act, as opposed to the other game atmosphere, rather long-winded, stilted and boring. Are there yet in the fight at every turn a Kawumm effect in graphical as well as sound technical nature which briefings and running passages are quite bleak.
Gone is doing a lot to keep level sections are long and if you could, for example, attract and eliminate all the enemy soldiers in a fight stressed point, the remaining area is then completely empty. Ok, when all enemies are defeated, as is now more nobody herumlaufen.aber why not here a few civilians and place there, which is now no longer have to crouch behind boxes located? Or just the AI control to the effect that a few guards just do not leave their posts when already running toward 12 colleagues on the 100m distant enemy.
The story thus unfolds gradually and has a lot of potential. Unfortunately, this is not really used or implemented. Many approaches are available and show how much more exciting the game could have been. This leaves a visually exciting indeed, but many passages rather average shooting game, which it is relatively unimportant from the result, whether one is traveling as a sniper, or Halodri Schleicher.
The technical requirements are modern but not over the top, then control goes to settling standardized by the hand and the game modes are of known food (Solo Play, Multiplay: Team Deathmatch).
Watch and audition is advised, because it is not really bad, but also not really good to be able to recommend it to anyone blind can!
Rating:
Fun: 4 of 6 points.
Data:
System: PC, XBOX, Playstation
USK: 18
Prerequisite: Steam
HP: ...