A power stronger than death ...

A power stronger than death ...

Venetica (computer game)

Customer Review

Have played through the game, here's my review:

- Graphics: (84%) Nice environment, very varied, however, sets in the distance a bucking, just eat fog and fire incredible performance.

- Control: (94%) Contrary to many people's opinion, I find the control very intuitive. That one 'ne chest can not open if you' NEN huge hammer in hand, has me actually occurred very logical. Also running with keyboard and mouse to draw with one already knows from classic games like Prince of Persia and is therefore perfectly acceptable.

- Story: (92%) Insanely gripping, identify a few games that grab me so and where I have to finish with 'nem sad face (even after hours of play) because Klausurvorbereitung pending :) - The whole story is to me in some places a tad cheesy, but I can look the other way about it.

- Main character: (97%) Sorry, no individual character design (which I very much got into RPGs), but strangely was not a problem for me at this game: Scarlett is very likable and it is not difficult to identify with it , No unnachvollziehbaren actions and dialogue options that minimize the opinion of the protagonist; like nothing that would lead to large prints in this Ruprik. (It should also be noted: Scarlett is hot!)

- Skill system: (82%) On the one hand nice idea that you need trainers to train skills, on the other hand a little frustration rich, especially when coaches, on which one has so far left, are killed suddenly or have to flee ... to diversity: There are many different skills, but in my opinion not enough, especially just a really cool area of ​​effect spells. Also nice is the fact that almost every skill throughout the game can be learned, ie focus on only one weapon, for example, is not necessary, which adds even more dynamism to the game.

- Quest system: (64%) The clearly weakest point in the game in my opinion. While there are many and varied quests, but this chase the players often like a ping-pong ball from point A to B, then back again maxed back to point A to point B, to. In addition, there was often jobs where I did not know exactly what to do - and then you have found it to Elle long search finally, is the frustration of having ever taken so long, bigger than the pride, finally found it to have. The Quest Location Display option in the quest log does not always work and we often look for the location of the order itself, without having the slightest idea where it ever go.

- Combat system: (86%) Very balanced, many different shock combos; Enemy types, which do not exist in most games to see; Especially cool: opponents that you can really see properly only in the shadow world. Unfortunately, not many different kinds of enemies, and (as mentioned above) to a few area effect (which I think is the most fun to make). For shock combos fighting with the weapon very fluid, (after having learned them) bring dynamism to the whole thing. Even the clever switch between the four types of weapons (moonblade, sword, spear and hammer) is varied, because many opponents prefer (if one can say so) a certain type of weapon, to lead them to death very quickly.

- Boss Battles: (97%) As Venetica has clearly ahead. They are extremely diverse, each boss has a different vulnerability and each boss must be defeated both in the physical as well as in the spirit level. Especially it does here just fun to find the weak point of the enemy before you can defeat him at all. Wealth of variety to melt ^^

- Extras: (88%) Here are small gadgets meant during the game and come here not too short: doors can be opened only with pressed buttons in the correct order; Chests break by Remember a certain order in which the four picks must be moved (help here by two friends from the spirit level); Treasure maps for many areas that make a treasure hunt possible but not mandatory; and similar...

- Dialogues: (96%) I do not know what has just tied me to the dialogues so, but when RPGs I tend to skip the dialogues and then just read in the quest log, what to do - but here not so. I never imagined the conversations like consulted and properly followed spellbound. Was it now on the good story, to the extremely good and credible setting or to the variety of the dialogues: It never occurred to boredom and the "blah, Carry n point, you can fish head" feeling on that I often feel in such games ,

- Soundtrack: (93%) Atmospheric soundtrack, varied and perfectly suitable for ambient and mood, which is not very surprising when you know that Tilman Sillescu was involved here, the already with the soundtrack to Anno 1404 and 2070 succeeds me a shiver chasing down your spine. I just often caught the end of a struggle herauszuzögern something to enjoy the battle music longer can :) - drawback: It seemed to problems with triggering the battle music to give, because the fight music suddenly began when the enemy was already dead and then constantly stopped again and again began and stopped again ...

We thus arrive at an overall rating of 89.6% *
and round kindly on ninety and thus to five stars
__________________________________________________________

*
(Calculated according to a weighting very subjectively chosen (according to my preferences decided) by
Graphics: 2 Control: 2 Story: 4, Main Character: 2, Skill System: 3, Quest System: 1, combat system: 3, Boss Battles: 3, Extras: 1 Dialogues: 1, Soundtrack: 3)

bruel Rank: 5/5
December 11
A truly palpable winter Rank: 5/5
December 21
Great! 1880 1348 Rank: 4/5
April 13
stickers butterflies Rank: 4/5
August 11
convenient and cheap 22 Rank: 5/5
April 14

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