Here to gameplay only the basics: You're a businessman in Istanbul and have four assistants. You want to acquire a total of five red rubies, then you've won. To get the jewels, you pull each having 1 or 2 steps at 16 different locations (variable scheduled 4x4 fields): In the two mosques You gain valuable mosque platelets, simplify all further moves. In the three warehouses You get fruit, fabrics and spices, for trading purposes. In the two markets and on the black market you can act. At the police station you can loseisen a relative and send for you on a mission. In the tea room is rolled because your cash inventory can significantly increase. Or are you working completely trustworthy, you deserve money and then go to the gem merchants and earn you rubies at a fixed price. But watch out if you have used all your mates, then you can not do anything more and must at an earlier place of action only once again pick up a mate; or all the way back to the well and collect all the assistants. And then there's also still the governor and the smuggler and the other merchants and their relatives, which you sometimes encounter at one venue, then there's always something going on. And again, there's also still the action cards, which can be very helpful, but one must also get first time ...
Why this "expert play of the year" for me "Game of the Year" is:
+ The game has clear, well-designed rules that can be relatively easy to understand and internalize because they are internally consistent and implement the game on "Buy and action in Istanbul" convincing.
+ The game can be by getting to know by playing relatively quickly, with 5 players it really is after 60 minutes once, and with 2 or 3 players sometimes even after 40/45 minutes.
+ The game material, the image prints on the cards, the glittering rubies (unfortunately no real gems), everything is lovingly designed and really nice.
+ You can not really play against another player or hinder opponents permanently aware, that the "annoyance factor" of the game is relatively low.
+ Given the wealth of material, the relatively complex tactical intricacies and always urgent time - you really should do all actions have ever been made immediately and at the same time and earlier - in the face of such a challenging game situation, it's amazing and enjoyable as just the basic structure of the game is made so that one actually has never had problems with the rules.
+ The variable arrangement of the 16 host cities and the number of players (2-5) actually leads to very different game situations; this game will give me as soon not be boring!