I'll go straight to the front of the main problems of the evin within: poor handling and camera, often misdirected. It's like being back in Resident Evil sometimes first name with views horrible cameras that prevent correctly see the game. We are too often blocked by any enemies along the wall. The system automates quarter turn to the left on every shot in the hand has no place and is painful because the character turns himself when giving shots by hand.
The difficulty is not well measured (what forward to kicking in hand if we are to give more than 10 to kill an enemy ...)
The game is too scripted, if you go on a door before doing an action nothing happens, you do the work and you come back and hop the door is opened like magic.
Orders selected the controllers are inconsistent, after several hours of play I have not assimilated ...
Basically the 3 main flaws: too scripted game, gameplay very heavy and not intuitive, and very often poorly positioned camera, too sloppy to be a good game This game would have greatly benefited from being a FPS which would have eliminated all these. camera problems.
Even in the choice of difficulty is not consistent: easy auto-aim was, and it was not difficult: for me the auto-aim should not be suppressed when choosing the difficulty, the choice the difficulty is not to make it heavier gameplay that is already heavy, difficult it must influence the number of enemies, ammunition, the number of life points enemies etc, but NOT on the gameplay.
I dropped in Chapter 6, having no fun to play.