So the motto of our popular master thief Garret.
Without much talk, the game is better than many have assessed but it is far from a Game of the Year, or even of what it could have been anything.
One immediately notices the game that tries to please everyone and thereby manages to make anyone really pretty.
Understand me wrong it's not a bad game, it is a very solid game which one can still have a lot of fun but it has its quirks and which would have drüfen not be.
Let's start with the Synchro. this is well let's put it mildly been "verhuntzt real". The speakers are OK at best of the voice but in the cutscenes are totally A-sync in the game itself, it is for something better.
Unfortunately, the developers have also saved on the facial expressions and gestures of the characters they look very pale and you can not really this all cheer with the characters as only act as supporting actor.
In the long run it may be something Annoying having to open each cabinet and each compartment singly but this is something that you more or less expected in such a game so we see this time as a neutral.
Unfortunately, the AI its pitfalls they like to hang anywhere remains times eg on small edges and forget much too quickly that she has seen the player.
You need to climb just somewhere to escape and something in the viewing area between the guards and bring and you are looking for the guards briefly, but do not know where the player was not because they can climb all .. whether on or down ... .. a real shame.
So you hiding after was seen for example just stand few minutes before to complain in a bay (where the guards see a pure climbing) and the guards around and that's you're rid of them.
But the game has some positive sides !!! I do believe it or not ;-) So let us remove all the candles and flitting from shadow to shadow.
The atmosphere is really very well done and the city has no name which is really nice to look at and bring this Victorian / Steampunk design really very well over.
The break in the way too often empty houses is fun and the inhabitants to steal your possessions is made really nice but unfortunately too easy. The scenes are mostly full body Designed and you discover many little things.
Degrees in the institution I fande one super creepy atmosphere wirklcih really great !! But really;)
The AI already reacted (usually at least) to small changes in the environment such as cabinet in haste left open during this was gone and their easier the closet.
You can set all sorts of things at will and there is almost an infinite amount to collect and dozens of ways to achieve his goal.
I have the game immediately starts to master without ever having played a Thief game! It's great fun and calls already to be allowed to beat no KO and must not kill. So I think that the other levels will be really too easy.
Grade because as already mentioned every time a different way can be used to achieve his goal.
The small letters and messages fit nicely in the story and give the whole a nice backstory.
Also you will be quite early downright showered with side missions so to boredom, it shall not fail even if they run mostly by a very similar scheme.
The game offers high replay value precisely because they still can affect all kinds of options in a respected designer of difficulty but in my opinion is rather average in length to.
If you follow only the story you are so in the average score in 12 hours. But you listen to all the conversations and even make the side quest until you dive right into the world of Thief!