Good game with a few weaknesses

Good game with a few weaknesses

EA SPORTS Grand Slam Tennis incl. Nintendo Wii MotionPlus (video game)

Customer Review

Finally, the first game with "Wii Motion Plus" is there. After much deliberation between this title and Virtua Tennis 2009 because I have a small defect in the control in Virtua Tennis (info comes from experience reports) for Grand Slam Tennis decided.

When the game starts for the first time, you will be initially overwhelmed with guidance texts which are partly disappears too quickly. This has a bit annoying, but about something you can ignore.
After that you will be guided directly to the training ground on, where I hit some balls. First I played without Nunchuck. The player then runs to the balls back automatically. However, he does not always go the way you want it. He sometimes runs on the forehand, although the backhand would have to accept a lot faster. Or my arm movement suggests backhand, but the player approaches the forehand. This annoying problem can be resolve by playing with the Nunchuck. Although it is a little more difficult, it hindered a little on impact and sometimes slaps the Nunchuk cable against the body, but you have more control over the players, so it plays a lot better.
But unfortunately there is still another problem that you can not handle:
Sometimes it happens that the player for some reason does not change between forehand and backhand or unintentional changes. This swing in after hitting not because of where you wanted him first legs or one misses the ball completely. This is quite annoying.
It is important that you hold the remote right: The left area provides the right-front of the club (ie forehand area) there, the right area the backhand. Considering that happen less of such error.

The most obvious question is whether the game implements the promised increased control accuracy satisfactory, I can answer with a yes reassuring. In the beginning I had the urge to hit the ball a little earlier, when he has reached my racket. The shock has been transmitted with a slight delay. After that, my timing was better, so that was a 1 to 1 movement actually implemented and the balls were accurate. If you change the pages with his body, makes the player usually after. Most balls come then to the way you want them to play well.
The impact direction is now the one hand determined by when the ball is hit. So when I play right-handed the ball to the left, when I meet him in front of my character, so very early. Right I play when I hit the ball a little behind my character.
On the other hand I can influence the direction of impact and the direction of movement of the arm. This applies roughly: The further one protrudes from the network, the more important is the impact timing. On the net I have so much more influence through my arm movement as the baseline game:
In order to play the ball only by the arm movement in a different direction, one more force, however, has to apply when hit than if you play it back in the direction from which he came. If the ball comes from the right, for example, so I have to play him very much as a right-handed forehand when I want to play it to the left; on the other hand the ball comes from the left, I need less force him to play back quickly to the left.
At the network can, depending on the speed of his arm movement the ball either purely blaring (to the ball must be high enough, however), or play it short over the net.

The flip style (topspin, undercutting) is determined by the type of movement when hit. Again, the player places mainly to the movement that I perform well.

Properly blown away not made me the training for the first time. Meanwhile, I think it's good. Especially on higher difficulty levels so you can practice game situations, with whom one has some problems (you realize yes, but only after a few games).

Having the first time launched the career mode and played a few sentences I can say that the game properly. The balls come quickly, the game is dynamic and demands an orderly.
The good thing about the game is that each player has his own strengths and weaknesses, and one can choose between 4 different preferred varieties in the field (Defensive / offensive baseline game, all-rounder, playing at the net and on the center line). So you have to for any opponent (who also one of these 4 varieties) superior to another tactic, which makes the game varied and exciting.
Lobs and flops are performed by holding A and B. Many like a disturbing perhaps, but I'm so along well. So you can be sure that the Wii motion not wrong understood not overtaxed (eg praise instead of topspin) and the game because of additional complexity due to different possibilities of movement.
The game is indeed primarily for fun and it is so already take a while before you will be at a Grand Slam Pro. That's why I find these successful implementation.
Played more balls land in rather than weaker, but due to lack of "Force Feedback" (Noticeably force when hit), what has been the real tennis course, even lax played balls coming over the net.
Is really important, as I said, mainly the arm movement and timing.

However, something bothers the "trappings".
The graphics are very spartan for Wii ratio. As would have been more in it, even when the focus in the game is to play tennis even. Spectators look pretty fuzzy, washed out. At least there are plenty of tennis courts and the players still look appealing enough. Known Tennis pros can be seen well.

The sound backdrop, however, is well done. The Ahs and Ohs the game hear very authentic to (and not overdone like Wii Sports). Only the commentator repeated over time too often, but this one can, just like the music on or off depending on your preference.

The game offers plenty of long-term motivation?

The career mode is unfortunately a very sparse. You can upgrade a player through different skills that you get over time. There are 4 different tournaments that are played in succession (French Open, US Open, Australian Open, Wimbledon). Before that there are always in a predetermined order a recreational game, a game against a professional (to his skill to learn), a multiplayer game, and finally the actual tournament.
If you have any scenes played out, you can play it as many times again (takes a while before the player will own expert).
However, since certainly more variety would have been possible.

Even so, the different difficulty modes motivate you. While "light" because it is to get to know the game and the controller, you really have to "means" play tactically and correctly anticipate the impact direction of the enemy.

Points, the game certainly with the various varied multiplayer modes and the possible online multiplayer games.

Conclusion:
Whether a game this accuracy value innovation are, everyone must decide for themselves. Tennis fans will see exciting matches and especially in multiplayer mode, the game can captivate a certainly a lot of hours. Whether well as single player it have long their happiness depends on the enthusiasm for tennis.

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